* Detected CPU: GenuineIntel Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz, F6/M158/S9 Counts: 4 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2 Initializing File System... using fs-ltx e:\games\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 78632 files cached, 18336Kb memory used. Init FileSystem 0.500518 sec [26.10.19 21:50:34.001] 'xrCore' build 7445, Jun 25 2019 [26.10.19 21:50:34.001] OP 2.1 Engine ver 1.0f patch ver 8.2 [26.10.19 21:50:34.001] [26.10.19 21:50:34.161] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [26.10.19 21:50:34.162] Initializing Engine... [26.10.19 21:50:34.162] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [26.10.19 21:50:34.162] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [26.10.19 21:50:34.162] respawn_type transparent_treasure user_name ] [26.10.19 21:50:34.162] Loading config for renderer [26.10.19 21:50:34.162] Executing config-script "user.ltx"... [26.10.19 21:50:34.163] [e:\games\op-2.1\userdata\user.ltx] successfully loaded. [26.10.19 21:50:34.163] Starting INPUT device... [26.10.19 21:50:34.168] Loading DLL: xrRender_R2.dll [26.10.19 21:50:34.185] Loading DLL: xrGame.dll [26.10.19 21:50:34.186] 'xrGame' build Jun 25 2019 12:48:47 [26.10.19 21:50:34.203] * [win32]: free[4016508 K], reserved[46528 K], committed[131204 K] [26.10.19 21:50:34.203] * [ D3D ]: textures[0 K] [26.10.19 21:50:34.203] * [x-ray]: crt heap[31531 K], process heap[31531 K], game lua[0 K], engine lua[0 K], render[0 K] [26.10.19 21:50:34.203] * [x-ray]: economy: strings[count: 37187, lengths: 1018 K, overhead: 1162 K, saved: 14734 K] [26.10.19 21:50:34.203] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [26.10.19 21:50:34.203] Executing config-script "e:\games\op-2.1\gamedata\config\default_controls.ltx"... [26.10.19 21:50:34.204] [e:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [26.10.19 21:50:34.204] Executing config-script "user.ltx"... [26.10.19 21:50:34.204] Executing config-script "e:\games\op-2.1\gamedata\config\rspec_extreme.ltx"... [26.10.19 21:50:34.204] [e:\games\op-2.1\gamedata\config\rspec_extreme.ltx] successfully loaded. [26.10.19 21:50:34.204] Executing config-script "e:\games\op-2.1\gamedata\config\default_controls.ltx"... [26.10.19 21:50:34.204] [e:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [26.10.19 21:50:34.204] - Maximum allowed affinity mask: 0xF, current: 0xE [26.10.19 21:50:34.204] [e:\games\op-2.1\userdata\user.ltx] successfully loaded. [26.10.19 21:50:34.204] SOUND: OpenAL: enumerate devices... [26.10.19 21:50:34.204] SOUND: OpenAL: EnumerationExtension Present [26.10.19 21:50:34.204] devices OpenAL Soft [26.10.19 21:50:34.204] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [26.10.19 21:50:34.251] SOUND: OpenAL: All available devices: [26.10.19 21:50:34.251] 1. OpenAL Soft, Spec Version 1.1 (default) [26.10.19 21:50:34.251] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [26.10.19 21:50:34.258] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [26.10.19 21:50:34.261] * sound: EAX 2.0 extension: absent [26.10.19 21:50:34.261] * sound: EAX 2.0 deferred: absent [26.10.19 21:50:34.261] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [26.10.19 21:50:34.268] Starting RENDER device... [26.10.19 21:50:34.280] * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070 [26.10.19 21:50:34.280] * GPU driver: 26.21.14.3630 [26.10.19 21:50:34.359] * CREATE: DeviceREF: 1 [26.10.19 21:50:34.359] * Texture memory: 4072 M [26.10.19 21:50:34.359] * DDI-level: 9.0 [26.10.19 21:50:34.362] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [26.10.19 21:50:34.362] * GPU vertex cache: unrecognized, 16 [26.10.19 21:50:34.362] * DVB created: 4096K [26.10.19 21:50:34.362] * DIB created: 512K [26.10.19 21:50:34.366] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [26.10.19 21:50:34.366] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [26.10.19 21:50:34.367] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [26.10.19 21:50:34.367] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [26.10.19 21:50:34.367] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [26.10.19 21:50:34.367] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [26.10.19 21:50:34.367] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [26.10.19 21:50:34.367] Renderer doesn't support blender 'effects\shadow_world' [26.10.19 21:50:34.367] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1] [26.10.19 21:50:34.411] load time LTX=44 ms [26.10.19 21:50:34.417] count of .thm files=3228 [26.10.19 21:50:34.459] load time THM=47 ms [26.10.19 21:50:34.459] * NULLRT supported [26.10.19 21:50:34.459] * ...and used [26.10.19 21:50:34.459] * HWDST/PCF supported and used [26.10.19 21:50:34.459] * NV-DBT supported and used [26.10.19 21:50:34.722] - r__tf_aniso 16 [26.10.19 21:50:34.722] - r2_tf_mipbias 0. [26.10.19 21:50:34.730] Script debugger succesfully restarted. [26.10.19 21:50:36.112] - Gamedata version: [Сборка 2.1 final p.8k.2] [26.10.19 21:50:36.170] Starting engine... [26.10.19 21:50:36.220] GMLib loaded at 49 msec [26.10.19 21:50:36.529] Game_Globals loaded at 308 msec [26.10.19 21:50:36.611] App_Start loaded at 82 msec [26.10.19 21:50:36.619] ui_core loaded at 7 msec [26.10.19 21:50:36.639] Loading DLL: xrGameSpy.dll [26.10.19 21:50:36.862] Main_Menu loaded at 242 msec [26.10.19 21:50:39.215] * DVB created: 4096K [26.10.19 21:50:39.215] * DIB created: 512K [26.10.19 21:50:39.384] - r__tf_aniso 16 [26.10.19 21:50:39.384] - r2_tf_mipbias 0. [26.10.19 21:50:39.384] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [26.10.19 21:50:39.384] * GPU vertex cache: unrecognized, 16 [26.10.19 21:50:39.384] *** RESET [193 ms] [26.10.19 21:50:39.391] "e:\games\op-2.1\bin\xr_3da.exe" -nointro [26.10.19 21:50:39.391] Begin load [26.10.19 21:50:39.392] * phase time: 0 ms [26.10.19 21:50:39.416] * phase cmem: 202331 K [26.10.19 21:50:39.416] Prefetching objects... [26.10.19 21:50:39.445] * Objects loaded in 0 ms [26.10.19 21:50:40.095] * Models loaded in 649 ms [26.10.19 21:50:40.122] * Prefetch memory: 724356Kb [26.10.19 21:50:40.125] * phase time: 732 ms [26.10.19 21:50:40.151] * phase cmem: 889779 K [26.10.19 21:50:40.151] Starting server... [26.10.19 21:50:40.168] - Gamedata version: [Сборка 2.1 final p.8k.2] [26.10.19 21:50:40.202] * phase time: 77 ms [26.10.19 21:50:40.228] * phase cmem: 890055 K [26.10.19 21:50:40.228] Loading alife simulator... [26.10.19 21:50:40.228] * phase time: 25 ms [26.10.19 21:50:40.254] * phase cmem: 890055 K [26.10.19 21:50:40.254] Loading savegame... [26.10.19 21:50:40.265] * Loading key-value pairs... [26.10.19 21:50:40.289] * 16 key-value pairs were successfully loaded (0.023s) [26.10.19 21:50:40.289] * Loading spawn registry... [26.10.19 21:50:41.737] * 25177 spawn points were successfully loaded (1.448s) [26.10.19 21:50:41.737] * Loading objects... [26.10.19 21:50:42.191] * 33656 objects were successfully loaded (0.453s) 33656 [26.10.19 21:50:42.442] * Loading quick slots data... [26.10.19 21:50:42.442] * Start objects on_register'ed... [26.10.19 21:50:43.516] * 33656 objects on_register'ed (1.074s) [26.10.19 21:50:43.516] * Game 020 is successfully loaded from file 'e:\games\op-2.1\userdata\savedgames\020.sav' (3.288s) [26.10.19 21:50:43.516] * phase time: 3287 ms [26.10.19 21:50:43.561] * phase cmem: 1027329 K [26.10.19 21:50:43.561] Connecting... [26.10.19 21:50:43.594] MaxPlayers = 32 [26.10.19 21:50:43.635] * phase time: 118 ms [26.10.19 21:50:43.680] * phase cmem: 1046313 K [26.10.19 21:50:43.680] Connecting to... [26.10.19 21:50:43.682] Player not found. New player created. [26.10.19 21:50:43.682] * client : connection accepted - <> [26.10.19 21:50:43.698] * phase time: 63 ms [26.10.19 21:50:43.744] * phase cmem: 1046338 K [26.10.19 21:50:43.744] Reading level info... [26.10.19 21:50:43.744] * phase time: 45 ms [26.10.19 21:50:43.789] * phase cmem: 1046338 K [26.10.19 21:50:43.789] Loading object space... [26.10.19 21:50:43.958] * object space load: 168 ms [26.10.19 21:50:43.958] * phase time: 214 ms [26.10.19 21:50:44.004] * phase cmem: 1119005 K [26.10.19 21:50:44.004] Loading shaders (R2)... [26.10.19 21:50:44.225] * phase time: 266 ms [26.10.19 21:50:44.271] * phase cmem: 1120708 K [26.10.19 21:50:44.271] Loading geometry (R2)... [26.10.19 21:50:44.307] * phase time: 80 ms [26.10.19 21:50:44.351] * phase cmem: 1189569 K [26.10.19 21:50:44.351] Loading visuals (R2)... [26.10.19 21:50:44.379] * phase time: 72 ms [26.10.19 21:50:44.425] * phase cmem: 1195191 K [26.10.19 21:50:44.425] Loading details (R2)... [26.10.19 21:50:44.444] * [DETAILS] VertexConsts(256), Batch(61) [26.10.19 21:50:44.444] * [DETAILS] 40687 v(20), 26352 p [26.10.19 21:50:44.444] * [DETAILS] Batch(61), VB(794K), IB(154K) [26.10.19 21:50:44.445] * phase time: 65 ms [26.10.19 21:50:44.491] * phase cmem: 1196207 K [26.10.19 21:50:44.492] Loading sectors (R2)... [26.10.19 21:50:44.492] * Loading HOM: e:\games\op-2.1\gamedata\levels\l01_escape\level.hom [26.10.19 21:50:44.493] * Loading environment modificator: e:\games\op-2.1\gamedata\levels\l01_escape\level.env_mod [26.10.19 21:50:44.494] * phase time: 48 ms [26.10.19 21:50:44.540] * phase cmem: 1196382 K [26.10.19 21:50:44.540] Loading AI objects... [26.10.19 21:50:44.541] - Loading music tracks from 'l01_escape_musics'... [26.10.19 21:50:44.543] * phase time: 49 ms [26.10.19 21:50:44.590] * phase cmem: 1196330 K [26.10.19 21:50:44.590] Loading PH world... [26.10.19 21:50:44.606] - Game configuring : Started [26.10.19 21:50:44.608] - Game configuring : Finished [26.10.19 21:50:44.704] * phase time: 160 ms [26.10.19 21:50:44.750] * phase cmem: 1207092 K [26.10.19 21:50:44.750] Loading textures... [26.10.19 21:50:45.327] * t-report - base: 1547, 1263271 K [26.10.19 21:50:45.327] * t-report - lmap: 7, 7168 K [26.10.19 21:50:45.328] * phase time: 624 ms [26.10.19 21:50:45.378] * phase cmem: 1785898 K [26.10.19 21:50:45.378] Synchronizing... [26.10.19 21:50:45.378] Save created on [Engine 1.0f p 8.2] [26.10.19 21:50:45.378] Save date and time [Sat Oct 26 21:44:03 2019] [26.10.19 21:50:45.396] * phase time: 68 ms [26.10.19 21:50:45.447] * phase cmem: 1785911 K [26.10.19 21:50:45.611] * [win32]: free[1748064 K], reserved[202084 K], committed[2244092 K] [26.10.19 21:50:45.611] * [ D3D ]: textures[1270440 K] [26.10.19 21:50:45.611] * [x-ray]: crt heap[1784567 K], process heap[1784567 K], game lua[179411 K], engine lua[264 K], render[0 K] [26.10.19 21:50:45.611] * [x-ray]: economy: strings[count: 178476, lengths: 8853 K, overhead: 5577 K, saved: 22051 K] [26.10.19 21:50:45.611] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [26.10.19 21:50:45.611] * Starting measure [26.10.19 21:50:53.479] * MEMORY USAGE: 2431828 K [26.10.19 21:51:40.038] * Saving spawns... [26.10.19 21:51:40.040] * Saving objects... [26.10.19 21:51:40.135] * 33644 objects are successfully saved [26.10.19 21:51:40.135] * Saving key-value pairs... [26.10.19 21:51:40.151] * 16 key-value pairs were successfully saved [26.10.19 21:51:40.151] * Saving quick slots data... [26.10.19 21:51:40.173] * Game Потерянный документ - завершено.sav is successfully saved to file 'e:\games\op-2.1\userdata\savedgames\Потерянный документ - завершено.sav' [26.10.19 21:52:18.328] * Saving spawns... [26.10.19 21:52:18.329] * Saving objects... [26.10.19 21:52:18.425] * 33645 objects are successfully saved [26.10.19 21:52:18.425] * Saving key-value pairs... [26.10.19 21:52:18.441] * 16 key-value pairs were successfully saved [26.10.19 21:52:18.441] * Saving quick slots data... [26.10.19 21:52:18.467] * Game Ночная звезда - завершено.sav is successfully saved to file 'e:\games\op-2.1\userdata\savedgames\Ночная звезда - завершено.sav' [26.10.19 21:54:08.391] Unable to find Hotkey entry in registry [26.10.19 21:54:19.022] * Saving spawns... [26.10.19 21:54:19.023] * Saving objects... [26.10.19 21:54:19.123] * 33642 objects are successfully saved [26.10.19 21:54:19.123] * Saving key-value pairs... [26.10.19 21:54:19.138] * 16 key-value pairs were successfully saved [26.10.19 21:54:19.138] * Saving quick slots data... [26.10.19 21:54:19.160] * Game 021.sav is successfully saved to file 'e:\games\op-2.1\userdata\savedgames\021.sav' [26.10.19 21:54:23.310] - Disconnect [26.10.19 21:54:25.530] - Destroying level [26.10.19 21:54:25.808] DestroySingleton::RefCounter: 0 [26.10.19 21:54:25.809] DestroySingleton::RefCounter: 0 [26.10.19 21:54:25.810] DestroySingleton::RefCounter: 0 [26.10.19 21:54:25.815] DestroySingleton::RefCounter: 0 [26.10.19 21:54:25.816] DestroySingleton::RefCounter: 0 [26.10.19 21:54:25.853] Input: 1 [26.10.19 21:54:25.858] Destroying Direct3D... [26.10.19 21:54:25.913] * RM_Dump: textures : 2 [26.10.19 21:54:25.913] * : 1 (16384 K): ui\ui_icon_equipment [26.10.19 21:54:25.913] * : 1 ( 2048 K): ui\ui_inventory2 [26.10.19 21:54:25.913] * RM_Dump: textures : 18432 K [26.10.19 21:54:25.913] * RM_Dump: rtargets : 0 [26.10.19 21:54:25.913] * RM_Dump: rtargetsc : 0 [26.10.19 21:54:25.913] * RM_Dump: vs : 1 [26.10.19 21:54:25.913] * : 2 ( 0 K): null [26.10.19 21:54:25.913] * RM_Dump: ps : 1 [26.10.19 21:54:25.913] * : 2 ( 0 K): null [26.10.19 21:54:25.913] * RM_Dump: dcl : 0 [26.10.19 21:54:25.913] * RM_Dump: states : 1 [26.10.19 21:54:25.913] * RM_Dump: tex_list : 2 [26.10.19 21:54:25.913] * RM_Dump: matrices : 0 [26.10.19 21:54:25.913] * RM_Dump: lst_constants: 0 [26.10.19 21:54:25.913] * RM_Dump: v_passes : 2 [26.10.19 21:54:25.913] * RM_Dump: v_elements: 2 [26.10.19 21:54:25.913] * RM_Dump: v_shaders : 2 [26.10.19 21:54:25.913] refCount:pBaseZB 1 [26.10.19 21:54:25.913] refCount:pBaseRT 1 [26.10.19 21:54:25.913] DeviceREF: 4