* Detected CPU: GenuineIntel Pentium(R) Dual-Core CPU E5400 @ 2.70GHz, F6/M23/S10 Counts: 2 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3 Initializing File System... using fs-ltx d:\op-2.1\fsgame.ltx CLocatorAPI::_initialize, FS: 80520 files cached, 19064Kb memory used. Init FileSystem 22.634972 sec [21.01.23 22:43:24.944] 'xrCore' build 7445, Jun 25 2019 [21.01.23 22:43:24.944] OP 2.1 Engine ver 1.0f patch ver 8.2 [21.01.23 22:43:24.944] [21.01.23 22:43:27.788] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [21.01.23 22:43:27.788] Initializing Engine... [21.01.23 22:43:27.788] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable [21.01.23 22:43:27.788] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound [21.01.23 22:43:27.788] respawn_type transparent_treasure user_name ] [21.01.23 22:43:27.788] Loading config for renderer [21.01.23 22:43:27.788] Executing config-script "user.ltx"... [21.01.23 22:43:27.803] [d:\op-2.1\userdata\user.ltx] successfully loaded. [21.01.23 22:43:27.803] Starting INPUT device... [21.01.23 22:43:27.881] Loading DLL: xrRender_R1.dll [21.01.23 22:43:27.897] Loading DLL: xrGame.dll [21.01.23 22:43:27.944] 'xrGame' build Jun 25 2019 12:48:47 [21.01.23 22:43:28.100] * [win32]: free[4031356 K], reserved[49532 K], committed[113352 K] [21.01.23 22:43:28.100] * [ D3D ]: textures[0 K] [21.01.23 22:43:28.100] * [x-ray]: crt heap[30431 K], process heap[30431 K], game lua[0 K], engine lua[0 K], render[0 K] [21.01.23 22:43:28.100] * [x-ray]: economy: strings[count: 37146, lengths: 1017 K, overhead: 1160 K, saved: 14721 K] [21.01.23 22:43:28.100] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [21.01.23 22:43:28.100] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"... [21.01.23 22:43:28.100] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [21.01.23 22:43:28.100] Executing config-script "user.ltx"... [21.01.23 22:43:28.100] Executing config-script "d:\op-2.1\gamedata\config\rspec_minimum.ltx"... [21.01.23 22:43:28.100] [d:\op-2.1\gamedata\config\rspec_minimum.ltx] successfully loaded. [21.01.23 22:43:28.100] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"... [21.01.23 22:43:28.100] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded. [21.01.23 22:43:28.100] - Maximum allowed affinity mask: 0x3, current: 0x2 [21.01.23 22:43:28.100] [d:\op-2.1\userdata\user.ltx] successfully loaded. [21.01.23 22:43:28.100] SOUND: OpenAL: enumerate devices... [21.01.23 22:43:28.100] SOUND: OpenAL: EnumerationExtension Present [21.01.23 22:43:28.100] devices OpenAL Soft [21.01.23 22:43:28.100] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [21.01.23 22:43:28.201] SOUND: OpenAL: All available devices: [21.01.23 22:43:28.201] 1. OpenAL Soft, Spec Version 1.1 (default) [21.01.23 22:43:28.201] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [21.01.23 22:43:28.210] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [21.01.23 22:43:28.212] * sound: EAX 2.0 extension: absent [21.01.23 22:43:28.212] * sound: EAX 2.0 deferred: absent [21.01.23 22:43:28.227] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [21.01.23 22:43:28.233] Starting RENDER device... [21.01.23 22:43:28.299] * GPU [vendor:10DE]-[device:11C6]: NVIDIA GeForce GTX 650 Ti [21.01.23 22:43:28.299] * GPU driver: 25.21.14.2531 [21.01.23 22:43:28.745] * CREATE: DeviceREF: 1 [21.01.23 22:43:28.745] * Texture memory: 2743 M [21.01.23 22:43:28.745] * DDI-level: 9.0 [21.01.23 22:43:28.910] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [21.01.23 22:43:28.910] * GPU vertex cache: recognized, 24 [21.01.23 22:43:28.911] * DVB created: 4096K [21.01.23 22:43:28.911] * DIB created: 512K [21.01.23 22:43:29.197] load time LTX=133 ms [21.01.23 22:43:29.208] count of .thm files=3228 [21.01.23 22:43:31.081] load time THM=1883 ms [21.01.23 22:43:31.081] * distortion: used, dev(30),need(14) [21.01.23 22:43:31.081] * SSample: 1024x768 [21.01.23 22:43:31.145] * SSample: enabled [21.01.23 22:43:31.599] - r__tf_aniso 1 [21.01.23 22:43:31.599] - r1_tf_mipbias 0. [21.01.23 22:43:31.653] Script debugger succesfully restarted. [21.01.23 22:43:36.192] - Gamedata version: [Сборка 2.1 final p.8k.2] [21.01.23 22:43:36.906] Starting engine... [21.01.23 22:43:37.155] GMLib loaded at 248 msec [21.01.23 22:43:38.552] Game_Globals loaded at 1397 msec [21.01.23 22:43:41.243] App_Start loaded at 2690 msec [21.01.23 22:43:41.305] ui_core loaded at 62 msec [21.01.23 22:43:41.503] Loading DLL: xrGameSpy.dll [21.01.23 22:43:41.779] Main_Menu loaded at 473 msec [21.01.23 22:43:52.815] * DVB created: 4096K [21.01.23 22:43:52.815] * DIB created: 512K [21.01.23 22:43:52.815] - r__tf_aniso 1 [21.01.23 22:43:52.815] - r1_tf_mipbias 0. [21.01.23 22:43:52.815] * SSample: 1024x768 [21.01.23 22:43:52.825] * SSample: enabled [21.01.23 22:43:52.825] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [21.01.23 22:43:52.826] * GPU vertex cache: unrecognized, 16 [21.01.23 22:43:52.826] *** RESET [98 ms] [21.01.23 22:43:52.844] "d:\op-2.1\bin\xr_3da.exe" [21.01.23 22:43:52.844] Begin load [21.01.23 22:43:52.846] * phase time: 0 ms [21.01.23 22:43:52.898] * phase cmem: 194277 K [21.01.23 22:43:52.898] Prefetching objects... [21.01.23 22:43:53.242] * Objects loaded in 0 ms [21.01.23 22:44:51.933] * Models loaded in 58691 ms [21.01.23 22:44:51.990] * Prefetch memory: 670222Kb [21.01.23 22:44:51.995] * phase time: 59150 ms [21.01.23 22:44:52.047] * phase cmem: 827577 K [21.01.23 22:44:52.047] Starting server... [21.01.23 22:44:52.109] - Gamedata version: [Сборка 2.1 final p.8k.2] [21.01.23 22:44:52.277] * phase time: 281 ms [21.01.23 22:44:52.332] * phase cmem: 824260 K [21.01.23 22:44:52.332] Loading alife simulator... [21.01.23 22:44:52.332] * phase time: 55 ms [21.01.23 22:44:52.386] * phase cmem: 824230 K [21.01.23 22:44:52.386] Loading savegame... [21.01.23 22:44:52.430] d:\op-2.1\userdata\savedgames\День 32. Автосохранение Армейские Склады - Центральная Припять.sav save created on DEVELOPER mode! [21.01.23 22:44:52.430] * Loading key-value pairs... [21.01.23 22:44:52.510] * 19 key-value pairs were successfully loaded (0.081s) [21.01.23 22:44:52.510] * Loading spawn registry... [21.01.23 22:44:56.679] * 25177 spawn points were successfully loaded (4.169s) [21.01.23 22:44:56.681] * Loading objects... [21.01.23 22:44:58.233] * 40628 objects were successfully loaded (1.552s) 40628 [21.01.23 22:45:00.902] * Loading quick slots data... [21.01.23 22:45:00.902] * Start objects on_register'ed... [21.01.23 22:45:04.863] * 40628 objects on_register'ed (3.961s) [21.01.23 22:45:04.865] * Game День 32. Автосохранение Армейские Склады - Центральная Припять is successfully loaded from file 'd:\op-2.1\userdata\savedgames\День 32. Автосохранение Армейские Склады - Центральная Припять.sav' (12.533s) [21.01.23 22:45:04.865] * phase time: 12532 ms [21.01.23 22:45:04.966] * phase cmem: 932219 K [21.01.23 22:45:04.966] Connecting... [21.01.23 22:45:06.232] MaxPlayers = 32 [21.01.23 22:45:06.262] * phase time: 1398 ms [21.01.23 22:45:06.367] * phase cmem: 946726 K [21.01.23 22:45:06.367] Connecting to... [21.01.23 22:45:06.369] Player not found. New player created. [21.01.23 22:45:06.369] * client : connection accepted - <> [21.01.23 22:45:06.371] * phase time: 107 ms [21.01.23 22:45:06.471] * phase cmem: 946751 K [21.01.23 22:45:06.471] Reading level info... [21.01.23 22:45:06.494] * phase time: 123 ms [21.01.23 22:45:06.593] * phase cmem: 946751 K [21.01.23 22:45:06.593] Loading object space... [21.01.23 22:45:10.242] * object space load: 3647 ms [21.01.23 22:45:10.242] * phase time: 3747 ms [21.01.23 22:45:10.342] * phase cmem: 1055349 K [21.01.23 22:45:10.342] Loading shaders (R1)... [21.01.23 22:45:10.652] * phase time: 409 ms [21.01.23 22:45:10.752] * phase cmem: 1056585 K [21.01.23 22:45:10.752] Loading geometry (R1)... [21.01.23 22:45:16.621] * phase time: 5969 ms [21.01.23 22:45:16.721] * phase cmem: 1132409 K [21.01.23 22:45:16.721] Loading visuals (R1)... [21.01.23 22:45:16.873] * phase time: 251 ms [21.01.23 22:45:16.974] * phase cmem: 1137693 K [21.01.23 22:45:16.974] Loading details (R1)... [21.01.23 22:45:17.029] * [DETAILS] VertexConsts(256), Batch(61) [21.01.23 22:45:17.029] * [DETAILS] 40687 v(20), 26352 p [21.01.23 22:45:17.029] * [DETAILS] Batch(61), VB(794K), IB(154K) [21.01.23 22:45:17.031] * phase time: 158 ms [21.01.23 22:45:17.133] * phase cmem: 1138698 K [21.01.23 22:45:17.133] Loading sectors (R1)... [21.01.23 22:45:17.138] * Loading HOM: d:\op-2.1\gamedata\levels\l11_pripyat\level.hom [21.01.23 22:45:17.163] * Loading environment modificator: d:\op-2.1\gamedata\levels\l11_pripyat\level.env_mod [21.01.23 22:45:17.164] * phase time: 132 ms [21.01.23 22:45:17.265] * phase cmem: 1139185 K [21.01.23 22:45:17.265] Loading AI objects... [21.01.23 22:45:17.266] - Loading music tracks from 'l11_pripyat_musics'... [21.01.23 22:45:17.446] * phase time: 283 ms [21.01.23 22:45:17.550] * phase cmem: 1139119 K [21.01.23 22:45:17.550] Loading PH world... [21.01.23 22:45:17.583] - Game configuring : Started [21.01.23 22:45:17.589] - Game configuring : Finished [21.01.23 22:45:18.122] * phase time: 674 ms [21.01.23 22:45:18.224] * phase cmem: 1153711 K [21.01.23 22:45:18.224] Loading textures... [21.01.23 22:45:37.743] * t-report - base: 1187, 812929 K [21.01.23 22:45:37.743] * t-report - lmap: 10, 10241 K [21.01.23 22:45:37.743] * phase time: 19621 ms [21.01.23 22:45:37.847] * phase cmem: 1308625 K [21.01.23 22:45:37.847] Synchronizing... [21.01.23 22:45:37.848] Save created on [Engine 1.0f p 8.2] [21.01.23 22:45:37.848] Save date and time [Fri Jan 20 23:44:23 2023] [21.01.23 22:45:37.931] * phase time: 188 ms [21.01.23 22:45:38.038] * phase cmem: 1308626 K [21.01.23 22:45:38.434] * [win32]: free[2289604 K], reserved[124540 K], committed[1780096 K] [21.01.23 22:45:38.434] * [ D3D ]: textures[823170 K] [21.01.23 22:45:38.434] * [x-ray]: crt heap[402177 K], process heap[402177 K], game lua[212254 K], engine lua[346 K], render[0 K] [21.01.23 22:45:38.434] * [x-ray]: economy: strings[count: 191799, lengths: 10392 K, overhead: 5993 K, saved: 24669 K] [21.01.23 22:45:38.434] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [21.01.23 22:45:38.434] * Starting measure [21.01.23 22:47:02.344] * MEMORY USAGE: 1821969 K [21.01.23 22:47:21.750] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[18234].set idle state. [21.01.23 22:47:24.884] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[18234].set idle state. [21.01.23 22:47:27.397] ~ 625 [21.01.23 22:47:27.397] Unknown command: 625 [21.01.23 22:48:00.938] ~ WARNING kamp[pri_smart_monolith_stalker5_kamp_1] not has any suitable states for npc_id[51927].set idle state. [21.01.23 22:48:04.089] ~ WARNING kamp[pri_smart_monolith_stalker5_kamp_1] not has any suitable states for npc_id[51927].set idle state. [21.01.23 22:48:04.689] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[35613].set idle state. [21.01.23 22:48:08.069] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[35613].set idle state. [21.01.23 22:48:09.486] [XR_PATROL] attempt to add mor then 7 npc. [pri_respawn_freedom51736] [21.01.23 22:48:09.486] [LUA] 0 : [C ] execute [21.01.23 22:48:09.486] [LUA] 1 : [Lua] d:\op-2.1\gamedata\scripts\_g.script(524) : abort [21.01.23 22:48:09.486] [LUA] 2 : [Lua] d:\op-2.1\gamedata\scripts\xr_patrol.script(236) : add_npc [21.01.23 22:48:09.486] [LUA] 3 : [Lua] d:\op-2.1\gamedata\scripts\xr_patrol.script(721) : set_scheme [21.01.23 22:48:09.486] [LUA] 4 : [Lua] d:\op-2.1\gamedata\scripts\xr_logic.script(403) : activate_by_section [21.01.23 22:48:09.486] [LUA] 5 : [Lua] d:\op-2.1\gamedata\scripts\xr_logic.script(1322) : initialize_obj [21.01.23 22:48:09.486] [LUA] 6 : [Lua] d:\op-2.1\gamedata\scripts\xr_gulag.script(1215) : setup_gulag_and_logic_on_spawn [21.01.23 22:48:09.486] [LUA] 7 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(80) : [21.01.23 22:48:09.495] [21.01.23 22:48:09.495] FATAL ERROR [21.01.23 22:48:09.495] [21.01.23 22:48:09.495] [error]Expression : fatal error [21.01.23 22:48:09.495] [error]Function : CCC_Crash::Execute [21.01.23 22:48:09.495] [error]File : console_commands.cpp [21.01.23 22:48:09.495] [error]Line : 625 [21.01.23 22:48:09.495] [error]Description : [21.01.23 22:48:09.495] [error]Arguments : ENGINE CRASH.See log file for detail! [21.01.23 22:48:09.495] [21.01.23 22:48:09.495] [21.01.23 22:48:09.495] stack trace: [21.01.23 22:48:09.495] [21.01.23 22:48:13.773] *** break by StackWalk *** [21.01.23 22:48:13.773] stack trace: [21.01.23 22:48:13.773] [21.01.23 22:48:13.773] 0023:7415ED6B (0x74173930 0x7417393C 0x003478A8 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295 [21.01.23 22:48:13.773] 0023:7415F4FF (0x7418C200 0x723C16B0 0x00000271 0x723C16C8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428 [21.01.23 22:48:13.773] 0023:71D86C65 (0x00347DEC 0x04D75CE0 0x00348A44 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625 [21.01.23 22:48:13.773] 0023:01120638 (0x0B70E458 0x71CFACFF 0x06569A68 0x73CF6D89) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526 [21.01.23 22:48:13.773] 0023:0112158E (0x06569A68 0x73CF6D89 0x0657FFB0 0x0D440018) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579 [21.01.23 22:48:13.773] 0023:71CFACFF (0x01121560 0x00000000 0x00000000 0x0D440018) xrGame.dll, luabind::detail::returns::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286 [21.01.23 22:48:13.773] 0023:71CFA747 (0x01121560 0x00000000 0x00000000 0x0D440018) xrGame.dll, luabind::detail::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407 [21.01.23 22:48:13.773] 0023:71CFA62C (0x0B70A9D0 0x0D440018 0x74159C90 0x00348AB8) xrGame.dll, boost::detail::function::function_obj_invoker1,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117 [21.01.23 22:48:13.773] 0023:73CC3CE4 (0x0D440018 0x729AEF98 0x0D440018 0x729AEF78) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319 [21.01.23 22:48:13.773] 0023:73CF9EAD (0x0D440018 0x729AEF18 0xFFFFFFFF 0x729AEF48) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755 [21.01.23 22:48:13.773] 0023:73CE19C7 (0xFFFFFFFF 0x0D440018 0x00348B50 0x00000350) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117 [21.01.23 22:48:13.773] 0023:73CD9175 (0x0D440018 0x729AEC88 0x00000001 0x0D440018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282 [21.01.23 22:48:13.773] 0023:73CD9480 (0x00000001 0x73CD90EC 0x0D440018 0x00348C48) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380 [21.01.23 22:48:13.773] 0023:73CCEA02 (0x0D440018 0x00348C48 0x00000001 0xFFFFFFFF) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821 [21.01.23 22:48:13.773] 0023:73CD90EC (0x00348C48 0x0D440018 0x00000001 0x00348C50) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120 [21.01.23 22:48:13.773] 0023:73CD94F5 (0x00348C48 0x000000C0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463 [21.01.23 22:48:13.773] 0023:73CFF4BA (0x0D440018 0x00000002 0x00000001 0x11119F9F) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41 [21.01.23 22:48:13.773] 0023:71C79210 (0x0D440018 0x00348CBC 0x16739D01 0x4C659A28) xrGame.dll, luabind::detail::proxy_member_caller >::operator bool(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 112 [21.01.23 22:48:13.773] 0023:7202CF33 (0x9D17F608 0x00000004 0x0116E5D4 0x0116E460) xrGame.dll, CScriptBinderObjectWrapper::net_Spawn(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 46 [21.01.23 22:48:13.773] 0023:71F83415 (0x9D17F608 0x74172150 0x000000AC 0x3F800000) xrGame.dll, CScriptBinder::net_Spawn(), s:\xr_3da\xrgame\script_binder.cpp, 134 [21.01.23 22:48:13.773] 0023:720C2436 (0x9D17F608 0x51C7A540 0x00348ECC 0x72087336) xrGame.dll, CGameObject::net_Spawn(), s:\xr_3da\xrgame\gameobject.cpp, 487 [21.01.23 22:48:13.773] 0023:720CAF34 (0x9D17F608 0x00348F08 0x7404940C 0x3F800000) xrGame.dll, CPhysicsShellHolder::net_Spawn(), s:\xr_3da\xrgame\physicsshellholder.cpp, 48 [21.01.23 22:48:13.773] 0023:720BACA1 (0x9D17F608 0x0065413D 0x0065413D 0x9D17F608) xrGame.dll, CEntity::net_Spawn(), s:\xr_3da\xrgame\entity.cpp, 218 [21.01.23 22:48:13.773] 0023:720BC6B8 (0x9D17F608 0x104419A0 0x104419A0 0x00348F98) xrGame.dll, CEntityAlive::net_Spawn(), s:\xr_3da\xrgame\entity_alive.cpp, 238 [21.01.23 22:48:13.773] 0023:71F7B55A (0x9D17F608 0x04ACA697 0x04ACA697 0x00349170) xrGame.dll, CCustomMonster::net_Spawn(), s:\xr_3da\xrgame\custommonster.cpp, 628 [21.01.23 22:48:13.773] 0023:71FF2845 (0x9D17F608 0x6361CA17 0x65725F65 0x69727473) xrGame.dll, CAI_Stalker::net_Spawn(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 348 [21.01.23 22:48:13.773] 0023:7207CC49 (0x9D17F608 0x16739DC0 0x16739DC0 0x71B48E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117 [21.01.23 22:48:13.773] 0023:7207D022 (0x0034B3AC 0x72700001 0x65725F69 0x77617073) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46 [21.01.23 22:48:13.773] 0023:72074FE3 (0x00000000 0x000000FA 0x00000000 0x3F66547D) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480 [21.01.23 22:48:13.773] 0023:720747BE (0x743826E0 0x05495160 0x010F63B4 0x00283C41) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550 [21.01.23 22:48:13.773] 0023:010AFB8C (0x00283C41 0x00000000 0x0116E460 0x3D0FFE4C) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77 [21.01.23 22:48:13.773] 0023:010F63B4 (0x00000000 0x01171930 0xFFFDE000 0x0000000C) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350 [21.01.23 22:48:13.773] 0023:010F6895 (0x01171930 0x00000063 0x01171930 0x0034F864) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245 [21.01.23 22:48:13.773] 0023:010C113A (0x00000000 0x01171930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291 [21.01.23 22:48:13.773] 0023:010C0D50 (0x01060000 0x00000000 0x00612CE3 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719 [21.01.23 22:48:13.773] 0023:010C0960 (0x01060000 0x00000000 0x00612CE3 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777 [21.01.23 22:48:13.774] 0023:010BB6CB (0xFFFDE000 0x0034F940 0x77D49852 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253 [21.01.23 22:48:13.774] 0023:76D6347D (0xFFFDE000 0x77CA772E 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk() [21.01.23 22:48:13.774] 0023:77D49852 (0x010BB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain() [21.01.23 22:48:13.774] 0023:77D49825 (0x010BB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()