* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 3041.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 38288 files cached, 6210Kb memory used. Init FileSystem 1.115973 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[1997632 K], reserved[19844 K], committed[79612 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13965 K], process heap[658 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[7637 K], smem[0 K] Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:5E2]: NVIDIA GeForce GTX 260 * GPU driver: 9.18.13.2723 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2150 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K count of .thm files=559 load time=43 ms * distortion: used, dev(30),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [0 ms] * MEMORY USAGE: 105917 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [0 ms] * MEMORY USAGE: 100764 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [208 ms] "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 100665 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 12130 ms * [prefetch] memory: 84899Kb * phase time: 12273 ms * phase cmem: 183032 K Сервер: Старт... * phase time: 61 ms * phase cmem: 183282 K Сервер: Загрузка симуляции жизни... * phase time: 35 ms * phase cmem: 183282 K Загрузка игры "yy.sav"... * Loading spawn registry... * 14039 spawn points are successfully loaded * Loading objects... * 29891 objects are successfully loaded * Game yy is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\yy.sav' (5.966s) * phase time: 5939 ms * phase cmem: 292056 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 40 ms * phase cmem: 292046 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 16 ms * phase cmem: 292070 K Открытие потока... * phase time: 13 ms * phase cmem: 292070 K Загрузка формы объектов... * phase time: 3176 ms * phase cmem: 364737 K Загрузка шейдеров... * phase time: 321 ms * phase cmem: 365599 K Загрузка геометрии... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * phase time: 388 ms * phase cmem: 365954 K Загрузка базы пространств... * phase time: 579 ms * phase cmem: 369893 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 63 ms * phase cmem: 369920 K Загрузка секторов и порталов... * Loading HOM: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom * phase time: 20 ms * phase cmem: 370093 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 62 ms * phase cmem: 370143 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 327 ms * phase cmem: 386709 K Загрузка текстур... * t-report - base: 989, 399270 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 5493 ms * phase cmem: 386711 K Клиент: Синхронизация... * phase time: 33 ms * phase cmem: 386711 K * [win32]: free[781584 K], reserved[71192 K], committed[1244312 K] * [ D3D ]: textures[409511 K] * [x-ray]: crt heap[386709 K], process heap[40868 K], game lua[46776 K], engine lua[254 K], render[0 K] * [x-ray]: economy: strings[11731 K], smem[28220 K] * Log file has been saved successfully! * MEMORY USAGE: 390721 K ~ ERROR: can't detach independant object. entity[wpn_pm39764:39764], parent[wpn_pm39764:39764], section[wpn_pm] * Saving spawns... * Saving objects... * 29977 objects are successfully saved * Game 555.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\555.sav' ~ ERROR: can't detach independant object. entity[wpn_l8543284:43284], parent[wpn_l8543284:43284], section[wpn_l85] ~ ERROR: can't detach independant object. entity[televizor_esc:5406], parent[televizor_esc:5406], section[televizor] * Saving spawns... * Saving objects... * 29943 objects are successfully saved * Game User_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\user_autosave.sav' - Disconnect - Destroying level * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1024x768 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [224 ms] "d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 270946 K Сервер: Старт... * phase time: 224 ms * phase cmem: 269488 K Сервер: Загрузка симуляции жизни... * phase time: 15 ms * phase cmem: 269488 K Загрузка игры "user_autosave.sav"... * Loading spawn registry... * 14039 spawn points are successfully loaded * Loading objects... * 29943 objects are successfully loaded * Game user_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\user_autosave.sav' (6.078s) * phase time: 6077 ms * phase cmem: 338429 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 73 ms * phase cmem: 338427 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 35 ms * phase cmem: 338452 K Открытие потока... * phase time: 25 ms * phase cmem: 338452 K Загрузка формы объектов... * phase time: 3049 ms * phase cmem: 403434 K Загрузка шейдеров... * phase time: 399 ms * phase cmem: 404136 K Загрузка геометрии... * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 24512 verts, 766 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65502 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 51552 verts, 1611 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 62255 verts, 1945 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 438036 indices, 855 Kb * phase time: 2656 ms * phase cmem: 404412 K Загрузка базы пространств... * phase time: 472 ms * phase cmem: 406086 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 86 ms * phase cmem: 406097 K Загрузка секторов и порталов... * Loading HOM: d:\games\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l02_garbage\level.hom * phase time: 25 ms * phase cmem: 406163 K Загрузка ИИ объектов... - Loading music tracks from 'l02_garbage_musics'... * phase time: 74 ms * phase cmem: 406176 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 34 ms * phase cmem: 412025 K Загрузка текстур... * t-report - base: 1036, 435068 K * t-report - lmap: 6, 6144 K * phase time: 5536 ms * phase cmem: 412030 K Клиент: Синхронизация... * phase time: 20 ms * phase cmem: 412030 K * [win32]: free[614432 K], reserved[81516 K], committed[1401140 K] * [ D3D ]: textures[441213 K] * [x-ray]: crt heap[412028 K], process heap[48644 K], game lua[46462 K], engine lua[200 K], render[1871 K] * [x-ray]: economy: strings[77028 K], smem[28354 K] * Log file has been saved successfully! * MEMORY USAGE: 377104 K * Saving spawns... * Saving objects... * 30293 objects are successfully saved * Game tgg.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\tgg.sav' - Disconnect - Destroying level DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 1 * : 1: ui\ui_enemy_frame * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 1 * : 1: null * RM_Dump: ps : 1 * : 1: null * RM_Dump: dcl : 0 * RM_Dump: states : 1 * RM_Dump: tex_list : 1 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1 * RM_Dump: v_elements: 1 * RM_Dump: v_shaders : 1 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 3