* Detected CPU: GenuineIntel P3 family, F6/M10/S9, 3567.00 mhz, 24-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 47065 files cached, 7341Kb memory used. Init FileSystem 1.004856 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\program files (x86)\s.t.a.l.k.e.r_ns\profiles\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4024844 K], reserved[62816 K], committed[106580 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[16101 K], process heap[681 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8806 K], smem[0 K] Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r_ns\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [c:\program files (x86)\s.t.a.l.k.e.r_ns\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r_ns\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:\program files (x86)\s.t.a.l.k.e.r_ns\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r_ns\gamedata\config\default_controls.ltx"... [c:\program files (x86)\s.t.a.l.k.e.r_ns\gamedata\config\default_controls.ltx] successfully loaded. [c:\program files (x86)\s.t.a.l.k.e.r_ns\profiles\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1080]: NVIDIA GeForce GTX 580 * GPU driver: 9.18.13.1070 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4043 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=327 load time=37 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [0 ms] * MEMORY USAGE: 142288 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [151 ms] "c:\program files (x86)\s.t.a.l.k.e.r_ns\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 142952 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 2596 ms * [prefetch] memory: 85790Kb * phase time: 2612 ms * phase cmem: 222524 K Сервер: Старт... * phase time: 41 ms * phase cmem: 222496 K Сервер: Загрузка симуляции жизни... * phase time: 5 ms * phase cmem: 222496 K Загрузка игры "atp001.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 33309 objects are successfully loaded ! Cannot find saved game ~dc~: error, [smart_terrain] se_smart_terrain(atp_flesh1):preserve_exclusives, self.gulag.capacity_non_exclusive = -1 ! * Log file has been saved successfully! ! Cannot find saved game ~dc~: error, [smart_terrain] se_smart_terrain(generators_flesh1):preserve_exclusives, self.gulag.capacity_non_exclusive = -1 ! * Log file has been saved successfully! ! Cannot find saved game ~dc~: error, [smart_terrain] se_smart_terrain(generators_tushkano):preserve_exclusives, self.gulag.capacity_non_exclusive = -1 ! * Log file has been saved successfully! ! Cannot find saved game ~dc~: error, [smart_terrain] se_smart_terrain(generators_snork):preserve_exclusives, self.gulag.capacity_non_exclusive = -1 ! * Log file has been saved successfully! ! Cannot find saved game ~dc~: error, [smart_terrain] se_smart_terrain(sak_lager):preserve_exclusives, self.gulag.capacity_non_exclusive = -1 ! * Log file has been saved successfully! ! Cannot find saved game ~dc~: error, [smart_terrain] se_smart_terrain(warlab_svobodovzu):preserve_exclusives, self.gulag.capacity_non_exclusive = -1 ! * Log file has been saved successfully! * Game atp001 is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r_ns\profiles\savedgames\atp001.sav' (3.771s) * phase time: 3770 ms * phase cmem: 315445 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 607 ms * phase cmem: 315445 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 8 ms * phase cmem: 315469 K Открытие потока... * phase time: 6 ms * phase cmem: 315469 K Загрузка формы объектов... * phase time: 1232 ms * phase cmem: 360385 K Загрузка шейдеров... * phase time: 153 ms * phase cmem: 361214 K Загрузка геометрии... * [Loading VB] 65435 verts, 2044 Kb * [Loading VB] 65236 verts, 2038 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 57122 verts, 1785 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 43641 verts, 1363 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 780369 indices, 1524 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 54604 verts, 639 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 950730 indices, 1856 Kb * phase time: 30 ms * phase cmem: 361404 K Загрузка базы пространств... * phase time: 163 ms * phase cmem: 363750 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 24 ms * phase cmem: 363808 K Загрузка секторов и порталов... * Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r_ns\gamedata\levels\l05_bar\level.hom * phase time: 14 ms * phase cmem: 364069 K Загрузка ИИ объектов... * phase time: 8 ms * phase cmem: 364088 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 138 ms * phase cmem: 381627 K Загрузка текстур... * t-report - base: 1637, 779407 K * t-report - lmap: 5, 5120 K * phase time: 1193 ms * phase cmem: 381629 K Солянка: Синхронизация... * phase time: 9 ms * phase cmem: 381629 K * [win32]: free[2420736 K], reserved[97556 K], committed[1675948 K] * [ D3D ]: textures[784528 K] * [x-ray]: crt heap[381627 K], process heap[11593 K], game lua[45485 K], engine lua[192 K], render[0 K] * [x-ray]: economy: strings[14040 K], smem[28283 K] ! auto-generated bump map: arsenal_mod\an94_bump# ! auto-generated bump map: arsenal_mod\an94_bump ! auto-generated bump map: arsenal_mod\ak74_d2_bump# ! auto-generated bump map: arsenal_mod\ak74_d2_bump ! auto-generated bump map: arsenal_mod\upg_sil_545ar_bump# ! auto-generated bump map: arsenal_mod\ak47_d1_bump# ! auto-generated bump map: arsenal_mod\ak47_d1_bump ! auto-generated bump map: arsenal_mod\ak47_d4_bump# ! auto-generated bump map: arsenal_mod\ak47_d4_bump ! auto-generated bump map: arsenal_mod\ak47_d3_bump# ! auto-generated bump map: arsenal_mod\ak47_d3_bump ! auto-generated bump map: arsenal_mod\ak47_d2_bump# ! auto-generated bump map: arsenal_mod\ak47_d2_bump ! auto-generated bump map: arsenal_mod\762x39_clip2_bump# * Log file has been saved successfully! ! auto-generated bump map: arsenal_mod\oc33_d3_bump# ! auto-generated bump map: arsenal_mod\oc33_d1_bump# ! auto-generated bump map: arsenal_mod\oc33_d2_bump# * MEMORY USAGE: 407178 K ! Cannot find saved game ~ spawn now [esc2_end_dog_respawn] -> [dog_weak0355] ! Cannot find saved game ~ spawn now [esc2_end_dog_respawn] -> [dog_weak0321] ! Cannot find saved game ~ spawn now [esc2_end_dog_respawn] -> [dog_weak0359] ! Cannot find saved game ~ spawn now [esc2_end_dog_respawn] -> [dog_weak0436] ! Cannot find saved game ~ spawn now [esc2_end_dog_respawn] -> [dog_weak0362] * Saving spawns... * Saving objects... * 33313 objects are successfully saved * Game Мои документы_quicksave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r_ns\profiles\savedgames\Мои документы_quicksave.sav' ! Cannot find saved game ~dc~: >>>>> [smart_terrain] on_death, obj_id: 7496 ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava_dogs_lair):clear_dead, obj_id: 7496 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_zastava_dogs_lair):unregister_npc, obj: pseudodog_strong7496 (id: 7496) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava_dogs_lair):removeobject, obj_id: 7496 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_zastava_dogs_lair):removeobject, strn = bar_zastava_dogs_lair(id: 13952) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] on_death, obj_id: 7495 ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava_dogs_lair):clear_dead, obj_id: 7495 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_zastava_dogs_lair):unregister_npc, obj: pseudodog_strong7495 (id: 7495) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava_dogs_lair):removeobject, obj_id: 7495 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_zastava_dogs_lair):removeobject, strn = bar_zastava_dogs_lair(id: 13952) ! Cannot find saved game ~dc~: < [zimovie_stalker_respawn_128080] * Saving spawns... * Saving objects... * 33312 objects are successfully saved * Game Мои документы_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r_ns\profiles\savedgames\Мои документы_autosave.sav' - Disconnect ! Cannot find saved game ~dc~: >>>>> [smart_terrain] unregister_npc, npc.id: 318 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(agr_rush):unregister_npc, obj: dog_weak0318 (id: 318) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(agr_rush):removeobject, obj_id: 318 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(agr_rush):removeobject, strn = agr_rush(id: 9952) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 321 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_smart_monster_lair2):unregister_npc, obj: dog_weak0321 (id: 321) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_smart_monster_lair2):removeobject, obj_id: 321 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_smart_monster_lair2):removeobject, strn = gar_smart_monster_lair2(id: 8487) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 322 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(esc2_most):unregister_npc, obj: military_neytral_respawn_10322 (id: 322) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(esc2_most):removeobject, obj_id: 322 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(esc2_most):removeobject, strn = esc2_most(id: 6574) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 355 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_smart_monster_lair2):unregister_npc, obj: dog_weak0355 (id: 355) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_smart_monster_lair2):removeobject, obj_id: 355 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_smart_monster_lair2):removeobject, strn = gar_smart_monster_lair2(id: 8487) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 359 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_smart_monster_lair2):unregister_npc, obj: dog_weak0359 (id: 359) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_smart_monster_lair2):removeobject, obj_id: 359 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_smart_monster_lair2):removeobject, strn = gar_smart_monster_lair2(id: 8487) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 362 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_smart_monster_lair2):unregister_npc, obj: dog_weak0362 (id: 362) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_smart_monster_lair2):removeobject, obj_id: 362 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_smart_monster_lair2):removeobject, strn = gar_smart_monster_lair2(id: 8487) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 414 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_lager):unregister_npc, obj: military_neytral_respawn_20414 (id: 414) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_lager):removeobject, obj_id: 414 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_lager):removeobject, strn = mil_lager(id: 16476) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 424 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_monster):unregister_npc, obj: fracture_strong0424 (id: 424) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_monster):removeobject, obj_id: 424 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_monster):removeobject, strn = mil_monster(id: 16621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 436 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_smart_monster_lair2):unregister_npc, obj: dog_weak0436 (id: 436) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_smart_monster_lair2):removeobject, obj_id: 436 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_smart_monster_lair2):removeobject, strn = gar_smart_monster_lair2(id: 8487) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 599 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(ros_smart_monster2):unregister_npc, obj: dog_strong0599 (id: 599) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(ros_smart_monster2):removeobject, obj_id: 599 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(ros_smart_monster2):removeobject, strn = ros_smart_monster2(id: 14438) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 649 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(esc_lager):unregister_npc, obj: bar_stalker_respawn_10649 (id: 649) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(esc_lager):removeobject, obj_id: 649 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(esc_lager):removeobject, strn = esc_lager(id: 5966) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 674 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(agr_boar_nest):unregister_npc, obj: boar_weak0674 (id: 674) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(agr_boar_nest):removeobject, obj_id: 674 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(agr_boar_nest):removeobject, strn = agr_boar_nest(id: 9500) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 675 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(agr_boar_nest):unregister_npc, obj: boar_weak0675 (id: 675) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(agr_boar_nest):removeobject, obj_id: 675 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(agr_boar_nest):removeobject, strn = agr_boar_nest(id: 9500) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 687 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(esc2_smart_stalker_exit):unregister_npc, obj: military_neytral_respawn_10687 (id: 687) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(esc2_smart_stalker_exit):removeobject, obj_id: 687 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(esc2_smart_stalker_exit):removeobject, strn = esc2_smart_stalker_exit(id: 6833) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 706 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_lager):unregister_npc, obj: military_neytral_respawn_20706 (id: 706) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_lager):removeobject, obj_id: 706 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_lager):removeobject, strn = mil_lager(id: 16476) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 869 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(poltergeist_marsh):unregister_npc, obj: atp_flesh_strong4 (id: 869) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(poltergeist_marsh):removeobject, obj_id: 869 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(poltergeist_marsh):removeobject, strn = poltergeist_marsh(id: 27245) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 873 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(burer_marsh):unregister_npc, obj: atp_dog1_strong1 (id: 873) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(burer_marsh):removeobject, obj_id: 873 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(burer_marsh):removeobject, strn = burer_marsh(id: 27479) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 875 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(burer_marsh):unregister_npc, obj: atp_dog1_strong2 (id: 875) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(burer_marsh):removeobject, obj_id: 875 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(burer_marsh):removeobject, strn = burer_marsh(id: 27479) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 877 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(burer_marsh):unregister_npc, obj: atp_dog1_normal3 (id: 877) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(burer_marsh):removeobject, obj_id: 877 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(burer_marsh):removeobject, strn = burer_marsh(id: 27479) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 889 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(atp_chimera1):unregister_npc, obj: atp_chimera1_chimera_x_ray1 (id: 889) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(atp_chimera1):removeobject, obj_id: 889 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(atp_chimera1):removeobject, strn = atp_chimera1(id: 893) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 891 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(atp_chimera1):unregister_npc, obj: atp_chimera1_electro_chim2 (id: 891) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(atp_chimera1):removeobject, obj_id: 891 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(atp_chimera1):removeobject, strn = atp_chimera1(id: 893) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 895 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(atp_burer):unregister_npc, obj: atp_burer_strong1 (id: 895) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(atp_burer):removeobject, obj_id: 895 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(atp_burer):removeobject, strn = atp_burer(id: 898) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 897 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(atp_burer):unregister_npc, obj: atp_burer_strong2 (id: 897) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(atp_burer):removeobject, obj_id: 897 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(atp_burer):removeobject, strn = atp_burer(id: 898) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 988 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(lim_bloodsucker):unregister_npc, obj: av_peshera_bloodsucker_strong_0003 (id: 988) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(lim_bloodsucker):removeobject, obj_id: 988 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(lim_bloodsucker):removeobject, strn = lim_bloodsucker(id: 25601) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 990 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bloodsucker_marsh):unregister_npc, obj: av_peshera_bloodsucker_strong_0005 (id: 990) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bloodsucker_marsh):removeobject, obj_id: 990 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bloodsucker_marsh):removeobject, strn = bloodsucker_marsh(id: 27478) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1502 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(lim_controller):unregister_npc, obj: av_pesh_grot_controller (id: 1502) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(lim_controller):removeobject, obj_id: 1502 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(lim_controller):removeobject, strn = lim_controller(id: 25602) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1555 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(av_chimera_x_ray):unregister_npc, obj: av_peshera_chimera_x_ray (id: 1555) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(av_chimera_x_ray):removeobject, obj_id: 1555 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(av_chimera_x_ray):removeobject, strn = av_chimera_x_ray(id: 1557) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1559 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(av_electro_chimera):unregister_npc, obj: av_peshera_electro_chimera (id: 1559) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(av_electro_chimera):removeobject, obj_id: 1559 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(av_electro_chimera):removeobject, strn = av_electro_chimera(id: 1561) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1586 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_ohotnik):unregister_npc, obj: bar_ohotnik_respawn_11586 (id: 1586) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_ohotnik):removeobject, obj_id: 1586 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_ohotnik):removeobject, strn = bar_ohotnik(id: 12888) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1628 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(snork_marsh):unregister_npc, obj: aver_snork_strong (id: 1628) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(snork_marsh):removeobject, obj_id: 1628 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(snork_marsh):removeobject, strn = snork_marsh(id: 27477) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1629 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(snork_marsh):unregister_npc, obj: aver_snork_strong_0000 (id: 1629) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(snork_marsh):removeobject, obj_id: 1629 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(snork_marsh):removeobject, strn = snork_marsh(id: 27477) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1630 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(snork_marsh):unregister_npc, obj: aver_snork_strong_0004 (id: 1630) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(snork_marsh):removeobject, obj_id: 1630 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(snork_marsh):removeobject, strn = snork_marsh(id: 27477) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1631 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(snork_marsh):unregister_npc, obj: aver_snork_strong_0005 (id: 1631) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(snork_marsh):removeobject, obj_id: 1631 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(snork_marsh):removeobject, strn = snork_marsh(id: 27477) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1632 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(poltergeist_marsh):unregister_npc, obj: aver_flesh_normal_0000 (id: 1632) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(poltergeist_marsh):removeobject, obj_id: 1632 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(poltergeist_marsh):removeobject, strn = poltergeist_marsh(id: 27245) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1639 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(esc2_smart_stalker_exit):unregister_npc, obj: gar_stalker_respawn_11639 (id: 1639) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(esc2_smart_stalker_exit):removeobject, obj_id: 1639 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(esc2_smart_stalker_exit):removeobject, strn = esc2_smart_stalker_exit(id: 6833) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1660 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(dar_angar):unregister_npc, obj: gigant_strong1660 (id: 1660) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(dar_angar):removeobject, obj_id: 1660 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(dar_angar):removeobject, strn = dar_angar(id: 12457) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1670 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(marsh_snork):unregister_npc, obj: aver_snork_strong_0006 (id: 1670) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(marsh_snork):removeobject, obj_id: 1670 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(marsh_snork):removeobject, strn = marsh_snork(id: 27555) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1672 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(marsh_snork):unregister_npc, obj: aver_snork_strong_0007 (id: 1672) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(marsh_snork):removeobject, obj_id: 1672 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(marsh_snork):removeobject, strn = marsh_snork(id: 27555) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1674 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(marsh_snork):unregister_npc, obj: aver_snork_strong_0010 (id: 1674) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(marsh_snork):removeobject, obj_id: 1674 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(marsh_snork):removeobject, strn = marsh_snork(id: 27555) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1869 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(land_arhara_sniper):unregister_npc, obj: land_arhara_sniper_1 (id: 1869) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(land_arhara_sniper):removeobject, obj_id: 1869 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(land_arhara_sniper):removeobject, strn = land_arhara_sniper(id: 1887) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 1875 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(land_arhara_sniper):unregister_npc, obj: land_arhara_sniper_2 (id: 1875) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(land_arhara_sniper):removeobject, obj_id: 1875 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(land_arhara_sniper):removeobject, strn = land_arhara_sniper(id: 1887) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 3643 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(dcity_burer):unregister_npc, obj: dcity_burer_strong (id: 3643) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(dcity_burer):removeobject, obj_id: 3643 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(dcity_burer):removeobject, strn = dcity_burer(id: 3645) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 3722 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_orly):unregister_npc, obj: zemlyk (id: 3722) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_orly):removeobject, obj_id: 3722 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_orly):removeobject, strn = generators_orly(id: 3787) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 3730 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_orly):unregister_npc, obj: generators_neutral_stalk1 (id: 3730) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_orly):removeobject, obj_id: 3730 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_orly):removeobject, strn = generators_orly(id: 3787) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 3738 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_orly):unregister_npc, obj: generators_neutral_stalk2 (id: 3738) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_orly):removeobject, obj_id: 3738 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_orly):removeobject, strn = generators_orly(id: 3787) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 3745 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_orly):unregister_npc, obj: generators_neutral_stalk3 (id: 3745) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_orly):removeobject, obj_id: 3745 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_orly):removeobject, strn = generators_orly(id: 3787) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 3755 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_orly):unregister_npc, obj: generators_neutral_stalk4 (id: 3755) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_orly):removeobject, obj_id: 3755 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_orly):removeobject, strn = generators_orly(id: 3787) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 3762 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_orly):unregister_npc, obj: generators_neutral_stalk5 (id: 3762) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_orly):removeobject, obj_id: 3762 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_orly):removeobject, strn = generators_orly(id: 3787) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 3773 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_orly):unregister_npc, obj: generators_neutral_stalk6 (id: 3773) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_orly):removeobject, obj_id: 3773 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_orly):removeobject, strn = generators_orly(id: 3787) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4236 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_tushkano):unregister_npc, obj: generators_tushkano1 (id: 4236) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_tushkano):removeobject, obj_id: 4236 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_tushkano):removeobject, strn = generators_tushkano(id: 4245) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4238 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_tushkano):unregister_npc, obj: generators_tushkano2 (id: 4238) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_tushkano):removeobject, obj_id: 4238 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_tushkano):removeobject, strn = generators_tushkano(id: 4245) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4240 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_tushkano):unregister_npc, obj: generators_tushkano3 (id: 4240) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_tushkano):removeobject, obj_id: 4240 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_tushkano):removeobject, strn = generators_tushkano(id: 4245) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4242 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_tushkano):unregister_npc, obj: generators_tushkano4 (id: 4242) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_tushkano):removeobject, obj_id: 4242 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_tushkano):removeobject, strn = generators_tushkano(id: 4245) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4243 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_tushkano):unregister_npc, obj: generators_tushkano5 (id: 4243) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_tushkano):removeobject, obj_id: 4243 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_tushkano):removeobject, strn = generators_tushkano(id: 4245) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4429 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_chimera):unregister_npc, obj: generators_chimera_strong1 (id: 4429) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_chimera):removeobject, obj_id: 4429 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_chimera):removeobject, strn = generators_chimera(id: 4433) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4431 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(generators_chimera):unregister_npc, obj: generators_chimera_strong2 (id: 4431) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(generators_chimera):removeobject, obj_id: 4431 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(generators_chimera):removeobject, strn = generators_chimera(id: 4433) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4513 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(centr_black_mono):unregister_npc, obj: black_hos1 (id: 4513) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(centr_black_mono):removeobject, obj_id: 4513 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(centr_black_mono):removeobject, strn = centr_black_mono(id: 4543) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4522 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(centr_black_mono):unregister_npc, obj: black_hos2 (id: 4522) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(centr_black_mono):removeobject, obj_id: 4522 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(centr_black_mono):removeobject, strn = centr_black_mono(id: 4543) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4529 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(centr_black_mono):unregister_npc, obj: black_hos3 (id: 4529) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(centr_black_mono):removeobject, obj_id: 4529 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(centr_black_mono):removeobject, strn = centr_black_mono(id: 4543) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4538 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(centr_bloodsucker):unregister_npc, obj: bloodsucker_hospital1 (id: 4538) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(centr_bloodsucker):removeobject, obj_id: 4538 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(centr_bloodsucker):removeobject, strn = centr_bloodsucker(id: 4544) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4540 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(centr_bloodsucker):unregister_npc, obj: bloodsucker_hospital2 (id: 4540) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(centr_bloodsucker):removeobject, obj_id: 4540 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(centr_bloodsucker):removeobject, strn = centr_bloodsucker(id: 4544) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4545 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pred_hos_mono):unregister_npc, obj: pred_mono1 (id: 4545) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pred_hos_mono):removeobject, obj_id: 4545 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pred_hos_mono):removeobject, strn = pred_hos_mono(id: 4621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4552 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pred_hos_mono):unregister_npc, obj: pred_mono2 (id: 4552) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pred_hos_mono):removeobject, obj_id: 4552 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pred_hos_mono):removeobject, strn = pred_hos_mono(id: 4621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4559 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pred_hos_mono):unregister_npc, obj: pred_mono3 (id: 4559) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pred_hos_mono):removeobject, obj_id: 4559 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pred_hos_mono):removeobject, strn = pred_hos_mono(id: 4621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4568 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pred_hos_mono):unregister_npc, obj: pred_mono4 (id: 4568) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pred_hos_mono):removeobject, obj_id: 4568 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pred_hos_mono):removeobject, strn = pred_hos_mono(id: 4621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4577 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pred_hos_mono):unregister_npc, obj: pred_mono5 (id: 4577) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pred_hos_mono):removeobject, obj_id: 4577 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pred_hos_mono):removeobject, strn = pred_hos_mono(id: 4621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4589 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pred_hos_mono):unregister_npc, obj: pred_mono6 (id: 4589) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pred_hos_mono):removeobject, obj_id: 4589 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pred_hos_mono):removeobject, strn = pred_hos_mono(id: 4621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4596 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pred_hos_mono):unregister_npc, obj: pred_mono7 (id: 4596) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pred_hos_mono):removeobject, obj_id: 4596 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pred_hos_mono):removeobject, strn = pred_hos_mono(id: 4621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4603 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pred_hos_mono):unregister_npc, obj: pred_mono8 (id: 4603) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pred_hos_mono):removeobject, obj_id: 4603 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pred_hos_mono):removeobject, strn = pred_hos_mono(id: 4621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4607 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pred_hos_mono):unregister_npc, obj: pred_mono9 (id: 4607) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pred_hos_mono):removeobject, obj_id: 4607 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pred_hos_mono):removeobject, strn = pred_hos_mono(id: 4621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 4614 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pred_hos_mono):unregister_npc, obj: pred_mono10 (id: 4614) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pred_hos_mono):removeobject, obj_id: 4614 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pred_hos_mono):removeobject, strn = pred_hos_mono(id: 4621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5626 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_esc_xalyava):unregister_npc, obj: xalyava_naem1 (id: 5626) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_esc_xalyava):removeobject, obj_id: 5626 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_esc_xalyava):removeobject, strn = killer_esc_xalyava(id: 7133) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5637 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_esc_xalyava):unregister_npc, obj: xalyava_naem2 (id: 5637) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_esc_xalyava):removeobject, obj_id: 5637 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_esc_xalyava):removeobject, strn = killer_esc_xalyava(id: 7133) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5648 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_esc_xalyava):unregister_npc, obj: xalyava_naem3 (id: 5648) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_esc_xalyava):removeobject, obj_id: 5648 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_esc_xalyava):removeobject, strn = killer_esc_xalyava(id: 7133) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5659 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_esc_xalyava):unregister_npc, obj: xalyava_naem4 (id: 5659) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_esc_xalyava):removeobject, obj_id: 5659 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_esc_xalyava):removeobject, strn = killer_esc_xalyava(id: 7133) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5669 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_esc_xalyava):unregister_npc, obj: xalyava_naem5 (id: 5669) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_esc_xalyava):removeobject, obj_id: 5669 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_esc_xalyava):removeobject, strn = killer_esc_xalyava(id: 7133) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5677 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_esc_xalyava):unregister_npc, obj: xalyava_naem6 (id: 5677) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_esc_xalyava):removeobject, obj_id: 5677 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_esc_xalyava):removeobject, strn = killer_esc_xalyava(id: 7133) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5683 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_esc_xalyava):unregister_npc, obj: xalyava_naem7 (id: 5683) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_esc_xalyava):removeobject, obj_id: 5683 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_esc_xalyava):removeobject, strn = killer_esc_xalyava(id: 7133) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5695 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_esc_xalyava):unregister_npc, obj: xalyava_naem8 (id: 5695) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_esc_xalyava):removeobject, obj_id: 5695 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_esc_xalyava):removeobject, strn = killer_esc_xalyava(id: 7133) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5705 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(esc_xalyava):unregister_npc, obj: xalyava (id: 5705) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(esc_xalyava):removeobject, obj_id: 5705 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(esc_xalyava):removeobject, strn = esc_xalyava(id: 5726) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5714 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(esc_xalyava):unregister_npc, obj: xalyava_drug (id: 5714) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(esc_xalyava):removeobject, obj_id: 5714 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(esc_xalyava):removeobject, strn = esc_xalyava(id: 5726) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5794 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(ros_smart_monster5):unregister_npc, obj: rat_strong5794 (id: 5794) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(ros_smart_monster5):removeobject, obj_id: 5794 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(ros_smart_monster5):removeobject, strn = ros_smart_monster5(id: 14442) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5959 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_lager):unregister_npc, obj: esc_wolf (id: 5959) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_lager):removeobject, obj_id: 5959 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_lager):removeobject, strn = mil_lager(id: 16476) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 5994 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(yan_st_stalker3):unregister_npc, obj: gar_dolg_respawn_15994 (id: 5994) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(yan_st_stalker3):removeobject, obj_id: 5994 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(yan_st_stalker3):removeobject, strn = yan_st_stalker3(id: 17709) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 6014 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(agr2_st_factory):unregister_npc, obj: military_neytral_respawn_16014 (id: 6014) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(agr2_st_factory):removeobject, obj_id: 6014 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(agr2_st_factory):removeobject, strn = agr2_st_factory(id: 9873) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 6422 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(sak_radar_lager):unregister_npc, obj: esc_provodnik (id: 6422) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(sak_radar_lager):removeobject, obj_id: 6422 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(sak_radar_lager):removeobject, strn = sak_radar_lager(id: 18332) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 6613 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_smart_monster_lair3):unregister_npc, obj: esc_boar_weak_0006 (id: 6613) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_smart_monster_lair3):removeobject, obj_id: 6613 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_smart_monster_lair3):removeobject, strn = gar_smart_monster_lair3(id: 8488) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 6643 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_lair2):unregister_npc, obj: esc_dog_strong (id: 6643) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_lair2):removeobject, obj_id: 6643 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_lair2):removeobject, strn = mil_lair2(id: 16620) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 6866 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(yan_st_stalker3):unregister_npc, obj: bar_dolg_respawn_16866 (id: 6866) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(yan_st_stalker3):removeobject, obj_id: 6866 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(yan_st_stalker3):removeobject, strn = yan_st_stalker3(id: 17709) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 6872 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_smart_garage):unregister_npc, obj: gar_stalker_respawn_16872 (id: 6872) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_smart_garage):removeobject, obj_id: 6872 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_smart_garage):removeobject, strn = gar_smart_garage(id: 8330) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7015 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(esc_podmoga_bandit):unregister_npc, obj: esc_bandit_respawn_27015 (id: 7015) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(esc_podmoga_bandit):removeobject, obj_id: 7015 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(esc_podmoga_bandit):removeobject, strn = esc_podmoga_bandit(id: 7441) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7042 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(as_lager):unregister_npc, obj: esc_kostya (id: 7042) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(as_lager):removeobject, obj_id: 7042 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(as_lager):removeobject, strn = as_lager(id: 15605) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7180 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_monster):unregister_npc, obj: fracture_strong7180 (id: 7180) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_monster):removeobject, obj_id: 7180 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_monster):removeobject, strn = mil_monster(id: 16621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7206 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_nest_flesh):unregister_npc, obj: flesh_normal7206 (id: 7206) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_nest_flesh):removeobject, obj_id: 7206 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_nest_flesh):removeobject, strn = gar_nest_flesh(id: 7935) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7273 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(yan_st_stalker2):unregister_npc, obj: bar_stalker_respawn_47273 (id: 7273) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(yan_st_stalker2):removeobject, obj_id: 7273 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(yan_st_stalker2):removeobject, strn = yan_st_stalker2(id: 17706) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7291 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(yan_st_stalker2):unregister_npc, obj: bar_stalker_respawn_27291 (id: 7291) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(yan_st_stalker2):removeobject, obj_id: 7291 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(yan_st_stalker2):removeobject, strn = yan_st_stalker2(id: 17706) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7300 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(yan_st_stalker2):unregister_npc, obj: bar_stalker_respawn_47300 (id: 7300) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(yan_st_stalker2):removeobject, obj_id: 7300 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(yan_st_stalker2):removeobject, strn = yan_st_stalker2(id: 17706) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7522 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(ros_smart_monster5):unregister_npc, obj: tushkano_normal7522 (id: 7522) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(ros_smart_monster5):removeobject, obj_id: 7522 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(ros_smart_monster5):removeobject, strn = ros_smart_monster5(id: 14442) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7576 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_dogs_lair_1):unregister_npc, obj: dog_weak7576 (id: 7576) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_dogs_lair_1):removeobject, obj_id: 7576 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_dogs_lair_1):removeobject, strn = gar_dogs_lair_1(id: 8458) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7696 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(amk_mini_bar):unregister_npc, obj: gar_stalker_respawn_17696 (id: 7696) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(amk_mini_bar):removeobject, obj_id: 7696 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(amk_mini_bar):removeobject, strn = amk_mini_bar(id: 8531) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7702 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_dogs_lair_1):unregister_npc, obj: dog_weak7702 (id: 7702) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_dogs_lair_1):removeobject, obj_id: 7702 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_dogs_lair_1):removeobject, strn = gar_dogs_lair_1(id: 8458) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7812 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(amk_mini_bar):unregister_npc, obj: gar_stalker_respawn_17812 (id: 7812) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(amk_mini_bar):removeobject, obj_id: 7812 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(amk_mini_bar):removeobject, strn = amk_mini_bar(id: 8531) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7818 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(amk_mini_bar):unregister_npc, obj: gar_stalker_respawn_17818 (id: 7818) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(amk_mini_bar):removeobject, obj_id: 7818 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(amk_mini_bar):removeobject, strn = amk_mini_bar(id: 8531) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7866 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_dolg_blokpost):unregister_npc, obj: gar_dolg_blokpost_1 (id: 7866) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_dolg_blokpost):removeobject, obj_id: 7866 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_dolg_blokpost):removeobject, strn = gar_dolg_blokpost(id: 7931) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7876 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_dolg_blokpost):unregister_npc, obj: gar_dolg_blokpost_2 (id: 7876) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_dolg_blokpost):removeobject, obj_id: 7876 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_dolg_blokpost):removeobject, strn = gar_dolg_blokpost(id: 7931) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7882 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_dolg_blokpost):unregister_npc, obj: gar_dolg_blokpost_3 (id: 7882) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_dolg_blokpost):removeobject, obj_id: 7882 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_dolg_blokpost):removeobject, strn = gar_dolg_blokpost(id: 7931) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7889 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_dolg_blokpost):unregister_npc, obj: gar_dolg_blokpost_4 (id: 7889) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_dolg_blokpost):removeobject, obj_id: 7889 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_dolg_blokpost):removeobject, strn = gar_dolg_blokpost(id: 7931) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7897 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_dolg_blokpost):unregister_npc, obj: gar_dolg_blokpost_5 (id: 7897) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_dolg_blokpost):removeobject, obj_id: 7897 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_dolg_blokpost):removeobject, strn = gar_dolg_blokpost(id: 7931) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7905 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_dolg_blokpost):unregister_npc, obj: gar_dolg_blokpost_6 (id: 7905) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_dolg_blokpost):removeobject, obj_id: 7905 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_dolg_blokpost):removeobject, strn = gar_dolg_blokpost(id: 7931) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7914 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_dolg_blokpost):unregister_npc, obj: gar_dolg_blokpost_7 (id: 7914) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_dolg_blokpost):removeobject, obj_id: 7914 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_dolg_blokpost):removeobject, strn = gar_dolg_blokpost(id: 7931) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 7922 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(gar_dolg_blokpost):unregister_npc, obj: gar_dolg_blokpost_8 (id: 7922) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(gar_dolg_blokpost):removeobject, obj_id: 7922 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(gar_dolg_blokpost):removeobject, strn = gar_dolg_blokpost(id: 7931) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 8199 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_lair3):unregister_npc, obj: flesh_normal8199 (id: 8199) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_lair3):removeobject, obj_id: 8199 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_lair3):removeobject, strn = mil_lair3(id: 16635) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 8358 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(amk_mini_bar):unregister_npc, obj: bar_stalker_respawn_38358 (id: 8358) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(amk_mini_bar):removeobject, obj_id: 8358 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(amk_mini_bar):removeobject, strn = amk_mini_bar(id: 8531) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 8847 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(agr2_flesh_nes1):unregister_npc, obj: flesh_normal8847 (id: 8847) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(agr2_flesh_nes1):removeobject, obj_id: 8847 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(agr2_flesh_nes1):removeobject, strn = agr2_flesh_nes1(id: 10162) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 8879 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_village_lair):unregister_npc, obj: bloodsucker_normal8879 (id: 8879) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_village_lair):removeobject, obj_id: 8879 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_village_lair):removeobject, strn = mil_village_lair(id: 16477) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 8883 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(dar_poltergeist_ring):unregister_npc, obj: m_poltergeist_strong_flame8883 (id: 8883) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(dar_poltergeist_ring):removeobject, obj_id: 8883 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(dar_poltergeist_ring):removeobject, strn = dar_poltergeist_ring(id: 12536) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 8968 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(agro_brother):unregister_npc, obj: gek (id: 8968) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(agro_brother):removeobject, obj_id: 8968 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(agro_brother):removeobject, strn = agro_brother(id: 8984) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 8977 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(agro_brother):unregister_npc, obj: chuk (id: 8977) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(agro_brother):removeobject, obj_id: 8977 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(agro_brother):removeobject, strn = agro_brother(id: 8984) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 9059 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_zastava_dogs_lair):unregister_npc, obj: pseudodog_strong9059 (id: 9059) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava_dogs_lair):removeobject, obj_id: 9059 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_zastava_dogs_lair):removeobject, strn = bar_zastava_dogs_lair(id: 13952) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 9672 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(sak_lager):unregister_npc, obj: agr_krot (id: 9672) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(sak_lager):removeobject, obj_id: 9672 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(sak_lager):removeobject, strn = sak_lager(id: 10794) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 9929 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_lair2):unregister_npc, obj: agr_m_dog_e_0005 (id: 9929) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_lair2):removeobject, obj_id: 9929 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_lair2):removeobject, strn = mil_lair2(id: 16620) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 9931 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_lair2):unregister_npc, obj: agr_m_dog_e_0000 (id: 9931) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_lair2):removeobject, obj_id: 9931 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_lair2):removeobject, strn = mil_lair2(id: 16620) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 9933 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_lair2):unregister_npc, obj: agr_m_dog_e_0003 (id: 9933) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_lair2):removeobject, obj_id: 9933 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_lair2):removeobject, strn = mil_lair2(id: 16620) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 10195 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(marsh_cat):unregister_npc, obj: cat_strong10195 (id: 10195) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(marsh_cat):removeobject, obj_id: 10195 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(marsh_cat):removeobject, strn = marsh_cat(id: 27397) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 10251 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(ros_smart_bloodsucker1):unregister_npc, obj: bloodsucker_normal10251 (id: 10251) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(ros_smart_bloodsucker1):removeobject, obj_id: 10251 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(ros_smart_bloodsucker1):removeobject, strn = ros_smart_bloodsucker1(id: 15230) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 10556 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(val_tushkani_lair_1):unregister_npc, obj: rat_strong10556 (id: 10556) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(val_tushkani_lair_1):removeobject, obj_id: 10556 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(val_tushkani_lair_1):removeobject, strn = val_tushkani_lair_1(id: 10947) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 11081 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(ros_smart_monster5):unregister_npc, obj: rat_strong11081 (id: 11081) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(ros_smart_monster5):removeobject, obj_id: 11081 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(ros_smart_monster5):removeobject, strn = ros_smart_monster5(id: 14442) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 11121 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(val_watchtower1):unregister_npc, obj: val_watchtower1_bandit_sniper (id: 11121) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(val_watchtower1):removeobject, obj_id: 11121 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(val_watchtower1):removeobject, strn = val_watchtower1(id: 11129) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 11464 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(val_lager_bandits):unregister_npc, obj: val_lager_bandits_borov (id: 11464) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(val_lager_bandits):removeobject, obj_id: 11464 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(val_lager_bandits):removeobject, strn = val_lager_bandits(id: 11477) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 11524 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(ros_smart_monster5):unregister_npc, obj: rat_strong11524 (id: 11524) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(ros_smart_monster5):removeobject, obj_id: 11524 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(ros_smart_monster5):removeobject, strn = ros_smart_monster5(id: 14442) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 11634 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(ros_smart_bloodsucker1):unregister_npc, obj: bloodsucker_normal11634 (id: 11634) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(ros_smart_bloodsucker1):removeobject, obj_id: 11634 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(ros_smart_bloodsucker1):removeobject, strn = ros_smart_bloodsucker1(id: 15230) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 11995 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(yan_st_stalker2):unregister_npc, obj: esc_stalker_respawn_111995 (id: 11995) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(yan_st_stalker2):removeobject, obj_id: 11995 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(yan_st_stalker2):removeobject, strn = yan_st_stalker2(id: 17706) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 12087 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_village_lair):unregister_npc, obj: bloodsucker_normal12087 (id: 12087) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_village_lair):removeobject, obj_id: 12087 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_village_lair):removeobject, strn = mil_village_lair(id: 16477) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 12856 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_ohotnik):unregister_npc, obj: stalker_green_zahar (id: 12856) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_ohotnik):removeobject, obj_id: 12856 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_ohotnik):removeobject, strn = bar_ohotnik(id: 12888) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 12873 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_ohotnik):unregister_npc, obj: stalker_green_bar2 (id: 12873) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_ohotnik):removeobject, obj_id: 12873 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_ohotnik):removeobject, strn = bar_ohotnik(id: 12888) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 12880 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_ohotnik):unregister_npc, obj: stalker_green_bar3 (id: 12880) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_ohotnik):removeobject, obj_id: 12880 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_ohotnik):removeobject, strn = bar_ohotnik(id: 12888) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 13469 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_zastava):unregister_npc, obj: bar_zastava_guard_1 (id: 13469) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava):removeobject, obj_id: 13469 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_zastava):removeobject, strn = bar_zastava(id: 13610) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 13477 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_zastava):unregister_npc, obj: bar_zastava_guard_2 (id: 13477) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava):removeobject, obj_id: 13477 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_zastava):removeobject, strn = bar_zastava(id: 13610) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 13485 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_zastava):unregister_npc, obj: bar_zastava_guard_3 (id: 13485) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava):removeobject, obj_id: 13485 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_zastava):removeobject, strn = bar_zastava(id: 13610) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 13494 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_zastava):unregister_npc, obj: bar_zastava_commander_1 (id: 13494) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava):removeobject, obj_id: 13494 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_zastava):removeobject, strn = bar_zastava(id: 13610) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 13504 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_zastava_2):unregister_npc, obj: bar_zastava_2_square_1_guard_4 (id: 13504) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava_2):removeobject, obj_id: 13504 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_zastava_2):removeobject, strn = bar_zastava_2(id: 13567) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 13509 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_zastava_2):unregister_npc, obj: bar_zastava_2_square_1_guard_2 (id: 13509) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava_2):removeobject, obj_id: 13509 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_zastava_2):removeobject, strn = bar_zastava_2(id: 13567) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 13516 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bar_zastava_2):unregister_npc, obj: bar_zastava_2_square_1_guard_6 (id: 13516) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bar_zastava_2):removeobject, obj_id: 13516 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bar_zastava_2):removeobject, strn = bar_zastava_2(id: 13567) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 13806 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(sak_radar_lager):unregister_npc, obj: sim_stalker_umnik (id: 13806) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(sak_radar_lager):removeobject, obj_id: 13806 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(sak_radar_lager):removeobject, strn = sak_radar_lager(id: 18332) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 14616 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_monster):unregister_npc, obj: chimera_strong14616 (id: 14616) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_monster):removeobject, obj_id: 14616 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_monster):removeobject, strn = mil_monster(id: 16621) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 15942 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_village):unregister_npc, obj: mil_stalker0023 (id: 15942) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_village):removeobject, obj_id: 15942 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_village):removeobject, strn = mil_village(id: 16464) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 15948 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_village):unregister_npc, obj: mil_stalker0024 (id: 15948) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_village):removeobject, obj_id: 15948 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_village):removeobject, strn = mil_village(id: 16464) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 16327 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(mil_fblockpost):unregister_npc, obj: mil_blockpost_freedomstalker001 (id: 16327) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(mil_fblockpost):removeobject, obj_id: 16327 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(mil_fblockpost):removeobject, strn = mil_fblockpost(id: 16346) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 17013 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(yantar_zombies):unregister_npc, obj: chernomor_zombi (id: 17013) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(yantar_zombies):removeobject, obj_id: 17013 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(yantar_zombies):removeobject, strn = yantar_zombies(id: 17342) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 17454 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(yan_st_stalker2):unregister_npc, obj: gar_stalker_respawn_117454 (id: 17454) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(yan_st_stalker2):removeobject, obj_id: 17454 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(yan_st_stalker2):removeobject, strn = yan_st_stalker2(id: 17706) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18462 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_entrance):unregister_npc, obj: rad_entrance_stalker_monolith3 (id: 18462) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_entrance):removeobject, obj_id: 18462 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_entrance):removeobject, strn = rad_entrance(id: 19037) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18482 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_after_valley):unregister_npc, obj: rad_after_valley_walker1 (id: 18482) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_after_valley):removeobject, obj_id: 18482 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_after_valley):removeobject, strn = rad_after_valley(id: 19127) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18500 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_after_tramplin_ambush):unregister_npc, obj: rad_tramplin_walker3 (id: 18500) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_after_tramplin_ambush):removeobject, obj_id: 18500 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_after_tramplin_ambush):removeobject, strn = rad_after_tramplin_ambush(id: 19057) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18505 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_after_tramplin_ambush):unregister_npc, obj: rad_tramplin_walker4 (id: 18505) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_after_tramplin_ambush):removeobject, obj_id: 18505 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_after_tramplin_ambush):removeobject, strn = rad_after_tramplin_ambush(id: 19057) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18516 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_far_road_ambush):unregister_npc, obj: rad_ambush3_walker2 (id: 18516) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_far_road_ambush):removeobject, obj_id: 18516 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_far_road_ambush):removeobject, strn = rad_far_road_ambush(id: 19058) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18522 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_after_tramplin_ambush):unregister_npc, obj: rad_ambush3_walker (id: 18522) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_after_tramplin_ambush):removeobject, obj_id: 18522 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_after_tramplin_ambush):removeobject, strn = rad_after_tramplin_ambush(id: 19057) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18529 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_far_road_ambush):unregister_npc, obj: rad_ambush3_walker3 (id: 18529) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_far_road_ambush):removeobject, obj_id: 18529 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_far_road_ambush):removeobject, strn = rad_far_road_ambush(id: 19058) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18534 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_far_road_ambush):unregister_npc, obj: rad_ambush3_walker4 (id: 18534) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_far_road_ambush):removeobject, obj_id: 18534 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_far_road_ambush):removeobject, strn = rad_far_road_ambush(id: 19058) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18541 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_far_road_ambush):unregister_npc, obj: rad_ambush3_walker6 (id: 18541) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_far_road_ambush):removeobject, obj_id: 18541 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_far_road_ambush):removeobject, strn = rad_far_road_ambush(id: 19058) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18551 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_far_road_ambush):unregister_npc, obj: rad_ambush3_walker7 (id: 18551) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_far_road_ambush):removeobject, obj_id: 18551 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_far_road_ambush):removeobject, strn = rad_far_road_ambush(id: 19058) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18556 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_after_tramplin_ambush):unregister_npc, obj: rad_ambush3_walker8 (id: 18556) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_after_tramplin_ambush):removeobject, obj_id: 18556 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_after_tramplin_ambush):removeobject, strn = rad_after_tramplin_ambush(id: 19057) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18564 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_teleport):unregister_npc, obj: rad_prip_teleport_patroler1 (id: 18564) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_teleport):removeobject, obj_id: 18564 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_teleport):removeobject, strn = rad_prip_teleport(id: 19453) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18570 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_teleport):unregister_npc, obj: rad_prip_teleport_patroler2 (id: 18570) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_teleport):removeobject, obj_id: 18570 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_teleport):removeobject, strn = rad_prip_teleport(id: 19453) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18575 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_teleport):unregister_npc, obj: rad_prip_teleport_guard1 (id: 18575) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_teleport):removeobject, obj_id: 18575 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_teleport):removeobject, strn = rad_prip_teleport(id: 19453) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18581 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_teleport):unregister_npc, obj: rad_prip_teleport_guard2 (id: 18581) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_teleport):removeobject, obj_id: 18581 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_teleport):removeobject, strn = rad_prip_teleport(id: 19453) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18589 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_teleport):unregister_npc, obj: rad_prip_teleport_kamper1 (id: 18589) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_teleport):removeobject, obj_id: 18589 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_teleport):removeobject, strn = rad_prip_teleport(id: 19453) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18596 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_teleport):unregister_npc, obj: rad_prip_teleport_kamper2 (id: 18596) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_teleport):removeobject, obj_id: 18596 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_teleport):removeobject, strn = rad_prip_teleport(id: 19453) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18603 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_teleport):unregister_npc, obj: rad_prip_teleport_cache_quard1 (id: 18603) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_teleport):removeobject, obj_id: 18603 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_teleport):removeobject, strn = rad_prip_teleport(id: 19453) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18607 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_teleport):unregister_npc, obj: rad_prip_teleport_cache_quard2 (id: 18607) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_teleport):removeobject, obj_id: 18607 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_teleport):removeobject, strn = rad_prip_teleport(id: 19453) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18613 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_road):unregister_npc, obj: rad_prip_road_patroler1 (id: 18613) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_road):removeobject, obj_id: 18613 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_road):removeobject, strn = rad_prip_road(id: 19452) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18619 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_road):unregister_npc, obj: rad_prip_road_patroler2 (id: 18619) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_road):removeobject, obj_id: 18619 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_road):removeobject, strn = rad_prip_road(id: 19452) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18626 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_road):unregister_npc, obj: rad_prip_road_guard1 (id: 18626) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_road):removeobject, obj_id: 18626 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_road):removeobject, strn = rad_prip_road(id: 19452) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18635 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_road):unregister_npc, obj: rad_prip_road_guard2 (id: 18635) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_road):removeobject, obj_id: 18635 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_road):removeobject, strn = rad_prip_road(id: 19452) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18642 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_road):unregister_npc, obj: rad_prip_road_kamper1 (id: 18642) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_road):removeobject, obj_id: 18642 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_road):removeobject, strn = rad_prip_road(id: 19452) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18648 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_road):unregister_npc, obj: rad_prip_road_kamper2 (id: 18648) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_road):removeobject, obj_id: 18648 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_road):removeobject, strn = rad_prip_road(id: 19452) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18653 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_prip_road):unregister_npc, obj: rad_prip_road_kamper3 (id: 18653) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_prip_road):removeobject, obj_id: 18653 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_prip_road):removeobject, strn = rad_prip_road(id: 19452) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18688 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_antenna_camper):unregister_npc, obj: rad_antenna_camper1 (id: 18688) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_antenna_camper):removeobject, obj_id: 18688 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_antenna_camper):removeobject, strn = rad_antenna_camper(id: 19440) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18777 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_valley):unregister_npc, obj: rad_ambush1_kamp (id: 18777) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_valley):removeobject, obj_id: 18777 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_valley):removeobject, strn = rad_valley(id: 19044) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18783 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_valley):unregister_npc, obj: rad_ambush1_kamp_0000 (id: 18783) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_valley):removeobject, obj_id: 18783 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_valley):removeobject, strn = rad_valley(id: 19044) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18789 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_valley):unregister_npc, obj: rad_ambush1_kamp_0001 (id: 18789) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_valley):removeobject, obj_id: 18789 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_valley):removeobject, strn = rad_valley(id: 19044) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18825 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_antenna_camper):unregister_npc, obj: rad_antenna_camper2 (id: 18825) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_antenna_camper):removeobject, obj_id: 18825 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_antenna_camper):removeobject, strn = rad_antenna_camper(id: 19440) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18831 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_antenna_camper):unregister_npc, obj: rad_antenna_camper3 (id: 18831) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_antenna_camper):removeobject, obj_id: 18831 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_antenna_camper):removeobject, strn = rad_antenna_camper(id: 19440) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18838 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_freedom_vs_duty):unregister_npc, obj: rad_stalker_dolg_0003 (id: 18838) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_freedom_vs_duty):removeobject, obj_id: 18838 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_freedom_vs_duty):removeobject, strn = rad_freedom_vs_duty(id: 18851) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18843 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_freedom_vs_duty):unregister_npc, obj: rad_stalker_svoboda_0004 (id: 18843) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_freedom_vs_duty):removeobject, obj_id: 18843 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_freedom_vs_duty):removeobject, strn = rad_freedom_vs_duty(id: 18851) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18919 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_mil_entrance):unregister_npc, obj: rad_specnaz_antenna_0007 (id: 18919) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_mil_entrance):removeobject, obj_id: 18919 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_mil_entrance):removeobject, strn = rad_mil_entrance(id: 19454) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18929 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_mil_entrance):unregister_npc, obj: rad_specnaz_antenna_0008 (id: 18929) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_mil_entrance):removeobject, obj_id: 18929 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_mil_entrance):removeobject, strn = rad_mil_entrance(id: 19454) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 18936 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_mil_entrance):unregister_npc, obj: rad_specnaz_antenna_0009 (id: 18936) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_mil_entrance):removeobject, obj_id: 18936 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_mil_entrance):removeobject, strn = rad_mil_entrance(id: 19454) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 19015 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_entrance):unregister_npc, obj: rad_entrance_stalker_monolith2 (id: 19015) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_entrance):removeobject, obj_id: 19015 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_entrance):removeobject, strn = rad_entrance(id: 19037) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 19023 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_entrance):unregister_npc, obj: rad_entrance_stalker_monolith4 (id: 19023) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_entrance):removeobject, obj_id: 19023 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_entrance):removeobject, strn = rad_entrance(id: 19037) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 19030 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_entrance):unregister_npc, obj: rad_entrance_stalker_monolith1 (id: 19030) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_entrance):removeobject, obj_id: 19030 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_entrance):removeobject, strn = rad_entrance(id: 19037) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 19059 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_far_road_btr_ambush):unregister_npc, obj: rad_ambush3_walker_0001 (id: 19059) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_far_road_btr_ambush):removeobject, obj_id: 19059 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_far_road_btr_ambush):removeobject, strn = rad_far_road_btr_ambush(id: 19090) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 19065 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_far_road_btr_ambush):unregister_npc, obj: rad_ambush3_walker_0002 (id: 19065) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_far_road_btr_ambush):removeobject, obj_id: 19065 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_far_road_btr_ambush):removeobject, strn = rad_far_road_btr_ambush(id: 19090) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 19071 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_far_road_btr_ambush):unregister_npc, obj: rad_ambush3_walker_0003 (id: 19071) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_far_road_btr_ambush):removeobject, obj_id: 19071 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_far_road_btr_ambush):removeobject, strn = rad_far_road_btr_ambush(id: 19090) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 19079 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_far_road_btr_ambush):unregister_npc, obj: rad_ambush3_walker_0004 (id: 19079) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_far_road_btr_ambush):removeobject, obj_id: 19079 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_far_road_btr_ambush):removeobject, strn = rad_far_road_btr_ambush(id: 19090) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 19085 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_far_road_btr_ambush):unregister_npc, obj: rad_ambush3_walker_0005 (id: 19085) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_far_road_btr_ambush):removeobject, obj_id: 19085 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_far_road_btr_ambush):removeobject, strn = rad_far_road_btr_ambush(id: 19090) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 19348 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(rad_antenna_monolith):unregister_npc, obj: rad_antenna_monolither (id: 19348) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(rad_antenna_monolith):removeobject, obj_id: 19348 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(rad_antenna_monolith):removeobject, strn = rad_antenna_monolith(id: 19354) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20056 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bun_camper2):unregister_npc, obj: bun_stalker_monolith_0000 (id: 20056) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bun_camper2):removeobject, obj_id: 20056 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bun_camper2):removeobject, strn = bun_camper2(id: 20062) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20186 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bun_camper21):unregister_npc, obj: bun_stalker_monolith_0022 (id: 20186) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bun_camper21):removeobject, obj_id: 20186 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bun_camper21):removeobject, strn = bun_camper21(id: 20196) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20190 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bun_camper22):unregister_npc, obj: bun_stalker_monolith_0023 (id: 20190) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bun_camper22):removeobject, obj_id: 20190 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bun_camper22):removeobject, strn = bun_camper22(id: 20195) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20197 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bun_patrol1):unregister_npc, obj: bun_stalker_monolith_0002 (id: 20197) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bun_patrol1):removeobject, obj_id: 20197 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bun_patrol1):removeobject, strn = bun_patrol1(id: 20235) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20201 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bun_patrol1):unregister_npc, obj: bun_stalker_monolith_0003 (id: 20201) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bun_patrol1):removeobject, obj_id: 20201 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bun_patrol1):removeobject, strn = bun_patrol1(id: 20235) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20206 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bun_patrol2):unregister_npc, obj: bun_stalker_monolith_0004 (id: 20206) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bun_patrol2):removeobject, obj_id: 20206 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bun_patrol2):removeobject, strn = bun_patrol2(id: 20233) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20210 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bun_patrol2):unregister_npc, obj: bun_stalker_monolith_0024 (id: 20210) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bun_patrol2):removeobject, obj_id: 20210 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bun_patrol2):removeobject, strn = bun_patrol2(id: 20233) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20216 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bun_patrol3):unregister_npc, obj: bun_stalker_monolith_0025 (id: 20216) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bun_patrol3):removeobject, obj_id: 20216 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bun_patrol3):removeobject, strn = bun_patrol3(id: 20234) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20221 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bun_patrol3):unregister_npc, obj: bun_stalker_monolith_0026 (id: 20221) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bun_patrol3):removeobject, obj_id: 20221 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bun_patrol3):removeobject, strn = bun_patrol3(id: 20234) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20225 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bun_patrol4):unregister_npc, obj: bun_stalker_monolith_0027 (id: 20225) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bun_patrol4):removeobject, obj_id: 20225 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bun_patrol4):removeobject, strn = bun_patrol4(id: 20236) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20229 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(bun_patrol4):unregister_npc, obj: bun_stalker_monolith_0028 (id: 20229) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(bun_patrol4):removeobject, obj_id: 20229 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(bun_patrol4):removeobject, strn = bun_patrol4(id: 20236) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20820 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_corner):unregister_npc, obj: pri_corner_monolith2 (id: 20820) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_corner):removeobject, obj_id: 20820 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_corner):removeobject, strn = pri_corner(id: 20851) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20828 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_corner):unregister_npc, obj: pri_corner_monolith3 (id: 20828) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_corner):removeobject, obj_id: 20828 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_corner):removeobject, strn = pri_corner(id: 20851) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20836 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_corner):unregister_npc, obj: pri_corner_monolith1 (id: 20836) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_corner):removeobject, obj_id: 20836 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_corner):removeobject, strn = pri_corner(id: 20851) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20876 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_followers):unregister_npc, obj: pri_followers_stalker3 (id: 20876) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_followers):removeobject, obj_id: 20876 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_followers):removeobject, strn = pri_followers(id: 20911) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20886 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_followers):unregister_npc, obj: pri_followers_stalker2 (id: 20886) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_followers):removeobject, obj_id: 20886 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_followers):removeobject, strn = pri_followers(id: 20911) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20894 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_followers):unregister_npc, obj: pri_followers_stalker1 (id: 20894) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_followers):removeobject, obj_id: 20894 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_followers):removeobject, strn = pri_followers(id: 20911) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20901 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_followers):unregister_npc, obj: pri_followers_leader (id: 20901) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_followers):removeobject, obj_id: 20901 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_followers):removeobject, strn = pri_followers(id: 20911) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 20979 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_stadium):unregister_npc, obj: pri_stadium_sniper1 (id: 20979) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_stadium):removeobject, obj_id: 20979 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_stadium):removeobject, strn = pri_stadium(id: 21044) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21000 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_stadium):unregister_npc, obj: pri_stadium_sniper2 (id: 21000) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_stadium):removeobject, obj_id: 21000 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_stadium):removeobject, strn = pri_stadium(id: 21044) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21021 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_stadium):unregister_npc, obj: pri_stadium_sniper3 (id: 21021) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_stadium):removeobject, obj_id: 21021 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_stadium):removeobject, strn = pri_stadium(id: 21044) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21051 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_monolith):unregister_npc, obj: pri_monolith_28 (id: 21051) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_monolith):removeobject, obj_id: 21051 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_monolith):removeobject, strn = pri_monolith(id: 21125) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21058 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_monolith):unregister_npc, obj: pri_monolith_29 (id: 21058) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_monolith):removeobject, obj_id: 21058 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_monolith):removeobject, strn = pri_monolith(id: 21125) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21065 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_monolith):unregister_npc, obj: pri_monolith_30 (id: 21065) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_monolith):removeobject, obj_id: 21065 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_monolith):removeobject, strn = pri_monolith(id: 21125) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21070 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_monolith):unregister_npc, obj: pri_monolith_31 (id: 21070) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_monolith):removeobject, obj_id: 21070 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_monolith):removeobject, strn = pri_monolith(id: 21125) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21076 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_monolith):unregister_npc, obj: pri_monolith_32 (id: 21076) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_monolith):removeobject, obj_id: 21076 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_monolith):removeobject, strn = pri_monolith(id: 21125) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21082 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_monolith):unregister_npc, obj: pri_monolith_33 (id: 21082) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_monolith):removeobject, obj_id: 21082 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_monolith):removeobject, strn = pri_monolith(id: 21125) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21091 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_monolith):unregister_npc, obj: pri_monolith_leader (id: 21091) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_monolith):removeobject, obj_id: 21091 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_monolith):removeobject, strn = pri_monolith(id: 21125) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21405 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_wave1):unregister_npc, obj: pri_wave1_monolith1_rsniper1 (id: 21405) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_wave1):removeobject, obj_id: 21405 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_wave1):removeobject, strn = pri_wave1(id: 21429) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21412 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_wave1):unregister_npc, obj: pri_wave1_monolith2_free1 (id: 21412) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_wave1):removeobject, obj_id: 21412 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_wave1):removeobject, strn = pri_wave1(id: 21429) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21420 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_wave1):unregister_npc, obj: pri_wave1_monolith3_free2 (id: 21420) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_wave1):removeobject, obj_id: 21420 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_wave1):removeobject, strn = pri_wave1(id: 21429) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21469 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_wave4):unregister_npc, obj: pri_wave4_monolith5_free2 (id: 21469) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_wave4):removeobject, obj_id: 21469 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_wave4):removeobject, strn = pri_wave4(id: 21482) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21474 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_wave4):unregister_npc, obj: pri_wave4_monolith5_free3 (id: 21474) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_wave4):removeobject, obj_id: 21474 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_wave4):removeobject, strn = pri_wave4(id: 21482) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21569 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_wave7):unregister_npc, obj: pri_wave7_monolith1 (id: 21569) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_wave7):removeobject, obj_id: 21569 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_wave7):removeobject, strn = pri_wave7(id: 21610) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21575 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_wave7):unregister_npc, obj: pri_wave7_monolith2 (id: 21575) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_wave7):removeobject, obj_id: 21575 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_wave7):removeobject, strn = pri_wave7(id: 21610) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21586 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_wave7):unregister_npc, obj: pri_wave7_monolith3 (id: 21586) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_wave7):removeobject, obj_id: 21586 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_wave7):removeobject, strn = pri_wave7(id: 21610) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21595 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_wave7):unregister_npc, obj: pri_wave7_monolith4 (id: 21595) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_wave7):removeobject, obj_id: 21595 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_wave7):removeobject, strn = pri_wave7(id: 21610) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 21602 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(pri_wave7):unregister_npc, obj: pri_wave7_monolith5 (id: 21602) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(pri_wave7):removeobject, obj_id: 21602 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(pri_wave7):removeobject, strn = pri_wave7(id: 21610) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 25475 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freedom_limansk):unregister_npc, obj: borm_lima_freedom1 (id: 25475) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freedom_limansk):removeobject, obj_id: 25475 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freedom_limansk):removeobject, strn = freedom_limansk(id: 25631) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 25484 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freedom_limansk):unregister_npc, obj: borm_lima_freedom2 (id: 25484) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freedom_limansk):removeobject, obj_id: 25484 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freedom_limansk):removeobject, strn = freedom_limansk(id: 25631) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 25490 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freedom_limansk):unregister_npc, obj: borm_lima_freedom3 (id: 25490) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freedom_limansk):removeobject, obj_id: 25490 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freedom_limansk):removeobject, strn = freedom_limansk(id: 25631) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 25498 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freedom_limansk):unregister_npc, obj: borm_lima_freedom4 (id: 25498) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freedom_limansk):removeobject, obj_id: 25498 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freedom_limansk):removeobject, strn = freedom_limansk(id: 25631) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 25503 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freedom_limansk):unregister_npc, obj: borm_lima_freedom5 (id: 25503) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freedom_limansk):removeobject, obj_id: 25503 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freedom_limansk):removeobject, strn = freedom_limansk(id: 25631) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 25511 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freedom_limansk):unregister_npc, obj: borm_lima_freedom6 (id: 25511) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freedom_limansk):removeobject, obj_id: 25511 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freedom_limansk):removeobject, strn = freedom_limansk(id: 25631) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 25520 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freedom_limansk):unregister_npc, obj: borm_lima_freedom7 (id: 25520) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freedom_limansk):removeobject, obj_id: 25520 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freedom_limansk):removeobject, strn = freedom_limansk(id: 25631) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 25588 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(lim_zombied_four):unregister_npc, obj: lim_zombied_ekza_skelet (id: 25588) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(lim_zombied_four):removeobject, obj_id: 25588 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(lim_zombied_four):removeobject, strn = lim_zombied_four(id: 25603) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 26685 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(marsh_psevdo):unregister_npc, obj: village_pseudodog_normal1 (id: 26685) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(marsh_psevdo):removeobject, obj_id: 26685 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(marsh_psevdo):removeobject, strn = marsh_psevdo(id: 27490) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 26686 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(marsh_psevdo):unregister_npc, obj: village_pseudodog_normal2 (id: 26686) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(marsh_psevdo):removeobject, obj_id: 26686 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(marsh_psevdo):removeobject, strn = marsh_psevdo(id: 27490) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 26687 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(marsh_psevdo):unregister_npc, obj: village_pseudodog_normal3 (id: 26687) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(marsh_psevdo):removeobject, obj_id: 26687 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(marsh_psevdo):removeobject, strn = marsh_psevdo(id: 27490) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 27271 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(kot_mar_one):unregister_npc, obj: kot (id: 27271) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(kot_mar_one):removeobject, obj_id: 27271 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(kot_mar_one):removeobject, strn = kot_mar_one(id: 27278) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 27450 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(kalmyak_marsh):unregister_npc, obj: kalmyak (id: 27450) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(kalmyak_marsh):removeobject, obj_id: 27450 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(kalmyak_marsh):removeobject, strn = kalmyak_marsh(id: 27476) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 27460 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(kalmyak_marsh):unregister_npc, obj: kalmyak_napar1 (id: 27460) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(kalmyak_marsh):removeobject, obj_id: 27460 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(kalmyak_marsh):removeobject, strn = kalmyak_marsh(id: 27476) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 27466 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(kalmyak_marsh):unregister_npc, obj: kalmyak_napar2 (id: 27466) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(kalmyak_marsh):removeobject, obj_id: 27466 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(kalmyak_marsh):removeobject, strn = kalmyak_marsh(id: 27476) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 27470 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(kalmyak_marsh):unregister_npc, obj: kalmyak_napar3 (id: 27470) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(kalmyak_marsh):removeobject, obj_id: 27470 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(kalmyak_marsh):removeobject, strn = kalmyak_marsh(id: 27476) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 27486 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(marsh_bloodsucker_effector):unregister_npc, obj: bloodsucker_effector_marsh (id: 27486) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(marsh_bloodsucker_effector):removeobject, obj_id: 27486 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(marsh_bloodsucker_effector):removeobject, strn = marsh_bloodsucker_effector(id: 27489) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 28834 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(forest_wound_smart):unregister_npc, obj: forest_wound (id: 28834) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(forest_wound_smart):removeobject, obj_id: 28834 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(forest_wound_smart):removeobject, strn = forest_wound_smart(id: 28841) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 28935 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_forest_most):unregister_npc, obj: for_killer6 (id: 28935) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_forest_most):removeobject, obj_id: 28935 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_forest_most):removeobject, strn = killer_forest_most(id: 29047) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 28946 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_forest_most):unregister_npc, obj: for_killer5 (id: 28946) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_forest_most):removeobject, obj_id: 28946 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_forest_most):removeobject, strn = killer_forest_most(id: 29047) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 28955 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_forest_most):unregister_npc, obj: for_killer4 (id: 28955) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_forest_most):removeobject, obj_id: 28955 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_forest_most):removeobject, strn = killer_forest_most(id: 29047) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 28963 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_forest_most):unregister_npc, obj: for_killer3 (id: 28963) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_forest_most):removeobject, obj_id: 28963 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_forest_most):removeobject, strn = killer_forest_most(id: 29047) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 28972 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_forest_most):unregister_npc, obj: for_killer2 (id: 28972) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_forest_most):removeobject, obj_id: 28972 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_forest_most):removeobject, strn = killer_forest_most(id: 29047) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 28981 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(killer_forest_most):unregister_npc, obj: for_killer1 (id: 28981) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(killer_forest_most):removeobject, obj_id: 28981 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(killer_forest_most):removeobject, strn = killer_forest_most(id: 29047) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 28990 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freed_nebo):unregister_npc, obj: for_freedom3 (id: 28990) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freed_nebo):removeobject, obj_id: 28990 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freed_nebo):removeobject, strn = freed_nebo(id: 29048) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 28999 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freed_nebo):unregister_npc, obj: for_freedom2 (id: 28999) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freed_nebo):removeobject, obj_id: 28999 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freed_nebo):removeobject, strn = freed_nebo(id: 29048) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 29010 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freed_nebo):unregister_npc, obj: for_freedom1 (id: 29010) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freed_nebo):removeobject, obj_id: 29010 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freed_nebo):removeobject, strn = freed_nebo(id: 29048) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 29020 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freed_nebo):unregister_npc, obj: for_nebo3 (id: 29020) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freed_nebo):removeobject, obj_id: 29020 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freed_nebo):removeobject, strn = freed_nebo(id: 29048) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 29031 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freed_nebo):unregister_npc, obj: for_nebo2 (id: 29031) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freed_nebo):removeobject, obj_id: 29031 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freed_nebo):removeobject, strn = freed_nebo(id: 29048) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 29039 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(freed_nebo):unregister_npc, obj: for_nebo1 (id: 29039) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(freed_nebo):removeobject, obj_id: 29039 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(freed_nebo):removeobject, strn = freed_nebo(id: 29048) ! Cannot find saved game ~dc~: <>>>> [smart_terrain] unregister_npc, npc.id: 29049 ! Cannot find saved game ~dc~: >>>>> [smart_terrain] se_smart_terrain(forest_shadowman):unregister_npc, obj: shadowman (id: 29049) ! Cannot find saved game ~dc~: >>>>> [xr_gulag] gulag(forest_shadowman):removeobject, obj_id: 29049 ! Cannot find saved game ~dc~: info, [xr_gulag] gulag(forest_shadowman):removeobject, strn = forest_shadowman(id: 29058) ! Cannot find saved game ~dc~: < * phase time: 12 ms * phase cmem: 387743 K Открытие потока... * phase time: 10 ms * phase cmem: 387743 K Загрузка формы объектов... * phase time: 1281 ms * phase cmem: 435654 K Загрузка шейдеров... * phase time: 155 ms * phase cmem: 436344 K Загрузка геометрии... * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65276 verts, 2039 Kb * [Loading VB] 6768 verts, 211 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 4905 verts, 153 Kb * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 65363 verts, 2042 Kb * [Loading VB] 13748 verts, 429 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 984543 indices, 1922 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 63481 verts, 743 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048557 indices, 2047 Kb * [Loading IB] 344841 indices, 673 Kb * phase time: 37 ms * phase cmem: 436454 K Загрузка базы пространств... * phase time: 266 ms * phase cmem: 438761 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 37515 v(20), 24278 p * [DETAILS] Batch(61), VB(732K), IB(142K) * phase time: 28 ms * phase cmem: 438770 K Загрузка секторов и порталов... * Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r_ns\gamedata\levels\atp_for_test22\level.hom * phase time: 11 ms * phase cmem: 438817 K Загрузка ИИ объектов... - Loading music tracks from 'atp_for_test22_musics'... * phase time: 11 ms * phase cmem: 438884 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 21 ms * phase cmem: 445042 K Загрузка текстур... * t-report - base: 1985, 1067927 K * t-report - lmap: 3, 3072 K * phase time: 497 ms * phase cmem: 445047 K Солянка: Синхронизация... * phase time: 11 ms * phase cmem: 445047 K * [win32]: free[1824728 K], reserved[149396 K], committed[2220116 K] * [ D3D ]: textures[1071000 K] * [x-ray]: crt heap[445045 K], process heap[10050 K], game lua[45123 K], engine lua[154 K], render[3256 K] * [x-ray]: economy: strings[116722 K], smem[31169 K] ! auto-generated bump map: arsenal_mod\ak74_detail1_bump# ! auto-generated bump map: arsenal_mod\ak74_detail1_bump ! auto-generated bump map: arsenal_mod\akm_compensator_bump# ! auto-generated bump map: arsenal_mod\ak74_d1_bump# ! auto-generated bump map: arsenal_mod\ak74_d1_bump * Log file has been saved successfully! * MEMORY USAGE: 411729 K ! Cannot find saved game ~dc~: >>>>> [smart_terrain] on_death, obj_id: 35116 ! Cannot find saved game ~dc~: <